1903 subject_1 self :  "this"
1864 subject_1 registered : associated with another type
441 subject_1 quick : performance flag?
3835 subject_1 mirror : clone object or copy
1968 subject_1 magnitude : sizeof - in problem domain not 'C'
2052 subject_1 digest :  MD5 & type thing
3969 subject_1 transformed : changed in some way
1918 subject_1 stopped : flag, not running
2392 subject_1 reliable : none
1558 subject_1 play : fn name to do something ie "play music"
1094 subject_1 pagenum : page number attribute (docs)
3163 subject_1 numsegs : number of segments - memory?
910 subject_1 Lock : mutex_lock
802 subject_1 drop : delete
662 subject_1 blue_pos : none
2549 subject_1 translation : matrix translation
3523 subject_1 purge : release some internal data
118 subject_1 outside : reference to an external object
934 subject_1 near : memory pointer type
448 subject_1 last_sent : reference to data object last dealt with
2065 subject_1 driver : a piece of s/w that knows how to talk to h/w
2405 subject_1 curmode : current "state" of an object - state machine state?
1542 subject_1 single :  relates to singleton?
666 subject_1 rover : none
1670 subject_1 position : index in array?
1278 subject_1 misses : cache misses?
365 subject_1 levels : none
3800 subject_1 inc :  flag of whether to increment
3911 subject_1 fragstotal : total kills??
2327 subject_1 disconnected : network connection disconnected flag
3561 subject_1 body : main section of document
1079 subject_1 answer : comms response
152 subject_1 accurate : flag, checking response?
3765 subject_1 routine : fn pointer
1750 subject_1 picture : none
1734 subject_1 origin : (0, 0) on a chart or in 2D/3D space
650 subject_1 inactive : temporally "disabled" object
2773 subject_1 fraction : part of object less than whole eg 0.123 of 0.123
2027 subject_1 force : insist on some action - flag or function
256 subject_1 event_mask : bit field representing what events to ignore and which to take actions on
1683 subject_1 def : set default values
2042 subject_1 children : spawned processed
3167 subject_1 baseline : normal values
2882 subject_1 sin_family : none
3579 subject_1 sentinal : none
27 subject_1 power : indices ie x^n = x . power (n)
1593 subject_10 registered :  boolean
1391 subject_10 mirror : reproduce something somewhere else
985 subject_10 magnitude : unsigned, probably has an associated "direction"
456 subject_10 reliable : refers to network "channel"
78 subject_10 play : output some sound somewhere
1503 subject_10 pagenum : counter
1923 subject_10 numsegs : buried in a VM manager
3953 subject_10 Lock : File? Mutex? Message?
2752 subject_10 drop : disconnect a call?
3871 subject_10 purge : flush out all the dead stuff
1126 subject_10 near : Al### - the Intel disease
2958 subject_10 last_sent : windowing protocol
3785 subject_10 driver : yes, there are some
2177 subject_10 curmode : current? Cursor?
1462 subject_10 inc : increment? Include?
234 subject_10 fragstotal : Disk? Memory?
1887 subject_10 body : function body? human body
3690 subject_10 answer : user input
2568 subject_10 picture : diagram
370 subject_10 origin : source
392 subject_10 inactive : timed out
1319 subject_10 fraction : percentage
3918 subject_10 force : killing IPC connections
3082 subject_10 event_mask : polling descriptors
718 subject_10 def : define a macro
1628 subject_10 children : processes
3151 subject_10 sin_family : socket addresses
2132 subject_10 sentinal : semaphores
1915 subject_10 power : exponentiation
223 subject_10 physical : memory address
740 subject_10 oldkey : key modification
2270 subject_10 lighting : shading, shadows, graphics rendering
3193 subject_10 fork : fork a process
1685 subject_10 edge : edge detection
1698 subject_10 border : window border
3721 subject_10 bold : text rendering
2928 subject_10 atten : attention
2501 subject_10 slave : master, probably a disk drive
205 subject_10 right_vol : stereo sound
275 subject_10 indent : file formatting
1578 subject_10 getpagesize : a VM internals
2019 subject_10 driverdata : per driver instance data
3211 subject_10 dispatch : threads? messages? packets?
262 subject_10 dec : decrement? decimal?
1168 subject_10 client : server
1604 subject_10 bottom : stack
1584 subject_10 scope : range, spread, span
2878 subject_10 poll : descriptors, sockets
803 subject_10 margin : page layout
1446 subject_10 intensity : graphics rendering
2876 subject_10 bounds : memory management
2936 subject_11 self : the anonymous structure - maybe the identity of a user?
3747 subject_11 registered : a flag saying that some piece of code (a callback?) has been identified to some other process
3389 subject_11 quick : ?
1453 subject_11 mirror : a backup copy of something - or a function that makes such a copy
1843 subject_11 magnitude : a scalar containing the maximum value of a data item
2425 subject_11 digest : a hash-type value - or function to compute one
429 subject_11 transformed : a flag indicating whether or not a data value has been modified - or a modified copy of a value
788 subject_11 stopped : a flag indicating that a process has stopped
3229 subject_11 reliable : a flag indicating that some value is expected to be correct, or a flag indicating that some process (or hardware?) is fault tolerant
2101 subject_11 play : start doing something
1093 subject_11 pagenum : a page number (number value)
1772 subject_11 numsegs : a number value indicating the number of "segs" (segments or something)
2174 subject_11 Lock : a syncronization variable - or a function to be manipulable on
2902 subject_11 drop : a function that discards something ( a connection?)
3772 subject_11 blue_pos : the position (on screen) of something coloured blue (or representing blue-ness)
892 subject_11 translation : a positional offset - some text in an alternative (natural) language)
3799 subject_11 purge : discard all contents of something (a buffer or database)
1913 subject_11 outside : a set of values (or region of display) excluded by some criterion
3275 subject_11 near : ?
587 subject_11 last_sent : most recent transmitted item of a set of data
2385 subject_11 driver : a device driver
1247 subject_11 curmode : the current one of a number of possible modes (or states)
2350 subject_11 single : not multiple - something that there is only one of
1492 subject_12 self : this object, internal object, ### id of a date ###
254 subject_12 registered : a flag indicating persistence in a registry
1488 subject_12 quick : a flag
1605 subject_12 mirror : a proxy destination or duplicate destination/target
976 subject_12 magnitude : a real number indicating size (not ###)
703 subject_12 digest : a function name
3528 subject_12 transformed : a flag
948 subject_12 stopped : a flag or one state from a family or many
1754 subject_12 reliable : has been dynamically verified
3431 subject_12 play : execute a ### or stream of data/###
2199 subject_12 pagenum : no of a page (of text)
1221 subject_12 numsegs : number of segments
271 subject_12 Lock : a function name or a RAM object having this effect
1233 subject_12 drop : SQL drop token
2417 subject_12 blue_pos : who wrote this?
1502 subject_12 translation : flag
292 subject_12 purge : instruction to clear data, a parameter to ### this
2997 subject_12 outside : in seeing used to differentiate a domain
1262 subject_12 near : close in proximity too
2754 subject_12 last_sent : tail, last op
3971 subject_12 driver : ptr to driving code for callback
978 subject_12 curmode : some funny mode
872 subject_12 single : person status
1760 subject_12 rover : a ### cord object, or a dog
1571 subject_12 position : GUI related var
62 subject_12 misses : a counter
3838 subject_12 levels : an abstract var for meta programming
2523 subject_12 inc : a functor for increment?
473 subject_12 fragstotal : total fragments
250 subject_12 disconnected : flag
1539 subject_12 body : simple body ptr
2617 subject_12 answer : text var
614 subject_12 accurate : flag
3298 subject_12 routine : ptr to function
59 subject_12 picture : file handle
320 subject_12 origin : cartesian GUI
24 subject_12 inactive : flag
2845 subject_12 fraction : result of calc of type of answer
597 subject_12 force : use in physics ### calc
3230 subject_12 event_mask : set of bits
1494 subject_12 def : something close to the language or preprocessor
1476 subject_12 children : Trees/XML
904 subject_12 baseline : a ###
3250 subject_12 sin_family : sine?
1515 subject_12 sentinal : a marker for efficient algorithms (searches)
3061 subject_12 power : physics
2542 subject_12 physical : flag
182 subject_12 oldkey : temp ###
1264 subject_13 self : explicit 'this', a 'object' of an abstract data type referring to its own members
243 subject_13 registered : a callback set
3648 subject_13 quick : none, flag set it operation completed early
489 subject_13 mirror : none, make a copy
1454 subject_13 magnitude : absolute value, length of vector or size of exponent
2234 subject_13 digest : a hash
1640 subject_13 transformed : none, the result of the (some) operation
1215 subject_13 stopped : halted state for a task
3063 subject_13 reliable : none
2655 subject_13 play : none, allowable variation - function to start an operation
512 subject_13 pagenum : index into a table of virtual memory
1607 subject_13 numsegs : segments in a message
1192 subject_13 Lock : a mutex, a mutex datatype
2799 subject_13 drop : discard the last element of a list
3395 subject_13 blue_pos : none
935 subject_13 translation : offset, difference between two points
197 subject_13 purge : delete all, remove from something on a condition
1442 subject_13 outside : none, result of a boundary test
3337 subject_13 near : none
3129 subject_13 last_sent : index into queue of messages
797 subject_13 driver : function call to use to handle a 'message'
2346 subject_13 curmode : current mode
952 subject_13 single : none
3160 subject_13 rover : none
645 subject_13 position : current value of a 'physical' object, ###
2955 subject_13 misses : count of failures, memory management particularly
1037 subject_13 levels : none
1457 subject_14 self : this thing (struct, class, entry, ...)
100 subject_14 registered : this is registered with something else
3654 subject_14 quick : speed option
2994 subject_14 mirror : a copy of something kept up to date with changes
2244 subject_14 magnitude : the size of in a generic way
555 subject_14 digest : collection of separate events recorded together
1383 subject_14 transformed : converted from one form to another
3541 subject_14 stopped : halted - but could be restarted (compared with killed -> not restartable)
595 subject_14 reliable : can trust it on [correctness, availability, ...]
1869 subject_14 play : start doing something that is ordered: play video, play music, play script
3180 subject_14 pagenum : page number - local scope variable
3594 subject_14 numsegs : number of segments - local scope variable
2416 subject_14 Lock : noun - unique access to something, initial capital out of line with other names on this page - why?
2767 subject_14 drop : get rid of (verb) something
3371 subject_14 blue_pos : position of "blue" - needs context to understand
3171 subject_14 translation : conversion of something - something in a different form
3239 subject_14 purge : clean up stuff not needed any more
3093 subject_14 outside : ? need context to understand
3414 subject_14 near : close- as it says!
606 subject_14 last_sent : the last thing send - copy of or reference to
3037 subject_14 driver : software/hardware driver (n)
2265 subject_14 curmode : current mode - local scope
2519 subject_14 single : needs context to understand
2298 subject_14 rover : needs context to understand
2557 subject_14 position : needs context to understand - a value probably
3925 subject_14 misses : a count? varies often
2643 subject_14 levels : a count? varies infrequently (or a constant)
3039 subject_14 inc : increment
3430 subject_14 fragstotal : total number of "frags" (fragments)
1002 subject_14 disconnected : a state
1363 subject_14 body : the main bit of, or a component of
567 subject_14 answer : n) the answer/ an answer  v) to answer
270 subject_14 accurate : state variable?
2914 subject_14 routine : depends on context - a function, or a state variable
2296 subject_15 self : this object
1170 subject_15 registered : maybe known to the system, known in advance
747 subject_15 quick : shortcut for special case, incomplete, abbreviated
3916 subject_15 mirror : faithful copy, backup
2863 subject_15 magnitude : how large is it
1207 subject_15 digest : summarize, crypto signature
3613 subject_15 transformed : ###, after computation
2811 subject_15 stopped : task finished, may restart
3738 subject_15 reliable : known to work well, ###
1639 subject_15 play : sound, execute a script of action
1496 subject_15 pagenum : page number, in document, or in v. memory?
3718 subject_15 numsegs : number of segments, segments holding number?
2389 subject_15 Lock : semaphore in multithreading, critical section
1051 subject_15 drop : abandon a task, forget
1486 subject_15 blue_pos : none
1240 subject_15 translation : natural language, addresses
1712 subject_15 purge : eliminate useless ###
3991 subject_15 outside : not in core, not in the working set
724 subject_15 near : proximity, ###
1761 subject_15 last_sent : time when the packet was sent most ###, indication of what was sent most ###
668 subject_15 driver : device, controlling program
2256 subject_15 curmode : cursor mode, current mode
1534 subject_15 single : only one (cpu?), not paired-up
3019 subject_15 rover : none
2948 subject_15 position : place
2328 subject_15 misses : not-hits
2778 subject_15 levels : layers
1239 subject_15 inc : add 1, add something
1072 subject_15 fragstotal : total amount of space in fragments, total number of fragments
2306 subject_15 disconnected : not communicating
3806 subject_15 body : main part of the code
1811 subject_15 answer : result of computation
1511 subject_15 accurate : precisely computed, nit just estimated
1559 subject_15 routine : function, procedure
2614 subject_15 picture : image, graphical array
2707 subject_15 origin : start of message; coordinates
1935 subject_15 inactive : not currently working/used
2023 subject_15 fraction : ration
3944 subject_15 force : whether to terminate abruptly
1104 subject_15 event_mask : bit mask of what events are enabled
927 subject_15 def : defined, deffined
2860 subject_15 children : nodes in a tree; process under this one
1210 subject_15 baseline : reference/starting point for computation
664 subject_15 sin_family : sockets
725 subject_15 sentinal : misspelled 'sentinel' (idiom for searching)
3801 subject_15 power : arithmetic operation (raising to), control of power supply of a computer
3664 subject_15 physical : as opposed to virtual
2971 subject_15 oldkey : previously pressed key button
361 subject_15 neg : negative, negation
1523 subject_15 lighting : level of illumination (for photorealistic ###)
3596 subject_15 fork : split a process in two
1160 subject_15 edge : in a graph, connects 2 nodes
1419 subject_15 door : none
837 subject_15 checked : in a GUI, choices taken by the user
1641 subject_15 border : around a window or widget
1285 subject_15 bold : font choice
2390 subject_15 atten : attention?
1202 subject_15 slave : subserviant process?
2050 subject_15 right_vol : none
3698 subject_15 indent : in text processing, whitespace on the left
3527 subject_15 getpagesize : obtain # bytes per page
874 subject_15 effect : in photorealism rendering, "special effects"
1516 subject_15 driverdata : detailed information about a device driver
526 subject_15 dispatch : call the appropriate piece of code
2457 subject_2 self : (1) a pseudonym for this, as used in Delphi. (2) could be used as a static to self for singleton.
3051 subject_2 registered : (1) a a bool to say, this class has registered with another. (2) [nothing else]
3426 subject_2 quick : (1) [what's this!] could be either a function or a value, as a function the class must have two modes of operation.
2892 subject_2 mirror : (1) a cache for some calculated value. (2) a method to fill out the local cache.
1962 subject_2 magnitude : (1) a value representing the quantity (mathematically). (2) method to return this from a complex number/type
3033 subject_2 digest : (1) a method to consume some resource! (2) [nothing else].
409 subject_2 transformed : (1) a bool to show that the "transformation" has completed. (2) [nothing else]
2888 subject_2 stopped : (1) a bool to show that the state of this class is stopped. (2) as a get method of the same.
2186 subject_2 reliable : (1) a bool to show that the state/value of this class is valid/clean. (2) or a get method of (1).
2310 subject_2 play : (1) a method to start the "play" mode (2) [nothing else]
2669 subject_2 pagenum : (1) the current page value, is it zero-based? (2) method to get the value.
2594 subject_2 numsegs : (1) the number of segments in use. (2) could be the total number of "segs" permissible
2938 subject_2 Lock : (1) a type which represents a lock/semaphore etc
1165 subject_2 drop : (1) method to cause an item to be left out of a sequence or operation, or to close a network connection.
2548 subject_2 blue_pos : (1) the location of "blue" in a string or sequence or list.
2194 subject_2 translation : (1) method to request this operation. (2) [nothing else]
2336 subject_2 purge : (1) method to force data to be lost/written. (2) [nothing else]
603 subject_2 outside : (1) value stating that an item is on the edge of a set.
3391 subject_2 near : (1) a value or method to see if some item is close to another.
1480 subject_20 self : person; object
3088 subject_20 registered : known about by another party
2343 subject_20 quick : fast
2577 subject_20 mirror : a duplicate of something else; representation of a physical mirror
1814 subject_20 magnitude : size of an analogue quantity
3008 subject_20 digest : summary
2046 subject_20 transformed : a flag that an item has been modified
500 subject_20 stopped : a flag that a "process" has been stopped
3338 subject_20 reliable : a character (person) trait
230 subject_20 play : a command to start
61 subject_20 pagenum : the number of a page of text (e.g. help text), the number of a page of code
450 subject_20 numsegs : number of segments of something
1769 subject_20 Lock : a thread locking object ; command to lock something e.g. door
770 subject_20 drop : a command to let go of an item, a measurement of height: "the drop is 5m"
53 subject_20 blue_pos : none, position of the blue player
1961 subject_20 body : physical part of a game character (person)
846 subject_20 answer : the string a player typed in to game in response to question, The stored, correct or model answer (within the game) to compare against user reply
2269 subject_20 accurate : a flag that an attack hit its target
3238 subject_21 self : reference to object used in method implementation - equivalent to 'this'
438 subject_21 registered : a flag showing if something has been registered in, say, a table
2760 subject_21 quick : a flag indicating about the speed of an algorithm
2807 subject_21 mirror : a proxy object
3675 subject_21 magnitude : the size of something
774 subject_21 digest : a cryptographic checksum of some data - something like MD5 say
2230 subject_21 transformed : reference to an object that has been altered in some way from the original
2406 subject_21 stopped : a flag indicating a process/thread has 'stopped' executing
1543 subject_21 reliable : a flag indicating something is from a respected source
995 subject_21 play : a flag indicating if someone wants to play
3484 subject_21 pagenum : the current page number of a document
1709 subject_21 numsegs : a count of the number of segments of something
3505 subject_21 Lock : a syncronization object to control access to a shared resource
1541 subject_21 drop : the height of something - i.e. 'drop off a cliff'
1459 subject_21 blue_pos : the position of something 'blue'
3565 subject_21 translation : an object representing some altered or transformed thing
1592 subject_21 purge : sounds like a function to purge something
3968 subject_21 outside : a representation of the exterior of something
3141 subject_21 near : the proximity of something
3822 subject_21 last_sent : the data that something was last transmitted
1430 subject_21 driver : object representing a piece of hardware (i.e. a device driver)
2978 subject_21 curmode : the mode of the cursor (block, underline, etc)
1958 subject_21 single : a singleton object
2745 subject_21 rover : object that represents something that moves around (eg lunar rover!)
2267 subject_21 position : the position in space of something (cartesian X, Y or polar r, theta?)
742 subject_21 misses : the count of the number of times something failed to hit a target; list of missed objects
73 subject_21 levels : the count of the number of levels in the system; a list of level objects
1933 subject_21 inc : macro to increment something; use of an increment
1757 subject_21 fragstotal : count of 'frags' (game term for fragmentation or kills I guess)
3729 subject_21 disconnected : flag indicating something has gone away (i.e. modem connection)
3522 subject_21 body : the main part of a larger object; the torso of a character
942 subject_21 answer : a reply to something, could be a string or an object
1390 subject_21 accurate : -
3022 subject_21 routine : pointer to a function to perform some operation
3317 subject_21 picture : contains a graphical image of something
1529 subject_21 origin : the centre of space, i.e. (0, 0)
1103 subject_22 self : point/reference to some object, or maybe some type
284 subject_22 registered : boolean variable indicating something has been added to some subsystem, none
3106 subject_22 quick : algorithm optimized for speed, in a game perhaps some object to make user character faster
3774 subject_22 mirror : some object that reflects things back, function callback that returns or reverses its input
2252 subject_22 magnitude : some measure of size, size could mean many things from computational complexity to game parameter.  depends on context
3531 subject_22 digest : summary of some kind, probably some log of player-character interactions/achievements through game
1793 subject_22 transformed : has something changed? (boolean attribute), potentially reference to something that has been changed eg ### original, transformed
3445 subject_22 stopped : something is no longer active, could refer to any activity that involves initiating a process
1521 subject_22 reliable : algorithm that is guaranteed to work, but maybe not optimally.  may refer to an imagine object, reliable objects always do what user requests
2179 subject_22 play : start some process eg play some music, replay a recorded sequence of some kind, non-interactive [play game would be highly interactive alternative use]
3694 subject_22 pagenum : a page number from user documentation, may also refer to some 'paged' data structure
1434 subject_22 numsegs : 'number of segments', segments could be some internal data structure, probably raw memory
3682 subject_22 Lock : block alternative access to some resource until released, may also refer to a game object! [a 'gameworld' lock item]
291 subject_22 drop : drop item from user inventory
1254 subject_22 blue_pos : position of a 'blue' thing, 'blue' may be a color-coded attribute.  May be the position of a bluegraph### on a screen
1579 subject_23 self : identifies an object (usually itself) / smalltalk
578 subject_23 registered : value is placed into a register
2195 subject_23 quick : none
3530 subject_23 mirror : none
1421 subject_23 magnitude : log 10?
965 subject_23 digest : some sort of a condensed/aggregated form
1694 subject_23 transformed : none
3010 subject_23 stopped : opposite to running, maybe state identification of process/thread
1146 subject_23 reliable : hint, that something should be reliable (hint to a compiler ###, perhaps?)
1780 subject_23 play : music? sound? video? game?
537 subject_23 pagenum : none
349 subject_23 numsegs : none
2374 subject_23 Lock : entry to an exclusive/mutual code path
3853 subject_23 drop : discard something / deallocate storage
384 subject_23 blue_pos : none
3905 subject_23 translation : none, perhaps i18n?
2297 subject_23 purge : clean (without trace afterwards)
3716 subject_23 outside : outside of block scope
634 subject_23 near : none
3056 subject_23 last_sent : none
3763 subject_23 driver : process manager / I/O manager
1526 subject_23 curmode : none
3540 subject_23 single : opposite of multiple
2939 subject_23 rover : none
1183 subject_23 position : relative location
2376 subject_23 misses : none
3914 subject_23 levels : something hierarchical
1514 subject_23 inc : increment or include
1851 subject_23 fragstotal : total number of fragments
2358 subject_23 disconnected : state identifier
29 subject_23 body : section identifier (HTML) or body of a code block (implementation)
621 subject_23 answer : reference value
471 subject_23 accurate : specifier decimal precision
3259 subject_23 routine : might identify a normal code path
3483 subject_23 picture : snapshot, system state, something "frozen"
1611 subject_23 origin : parent, caller, initiator
1026 subject_23 inactive : none
342 subject_23 fraction : part of something, between 0 and 1
984 subject_23 force : none
3281 subject_23 event_mask : filter applied to events
2317 subject_23 def : define, description
1117 subject_23 children : dependent "objects"
3653 subject_23 baseline : origin of TT-fonts (to this line)
1910 subject_23 sin_family : isn't this socketinter### addresses? ugly name!
20 subject_23 sentinal : guarantee someone to keep an eye on something
2667 subject_23 power : none
2121 subject_23 physical : none
103 subject_23 oldkey : key before the current
49 subject_23 neg : negation, 1-complement or 2-complement
1553 subject_24 self : the object, sometimes the function, itself
1259 subject_24 registered : a string is registered, sometimes a count of items that are registered
498 subject_24 quick : nothing special
3455 subject_24 mirror : an object that contains a somehow mirrored value
1994 subject_24 magnitude : signal strength, how big it is
2345 subject_24 digest : summary, totalling count
3552 subject_24 transformed : boolean to indicate a changed state
1782 subject_24 stopped : halted, ended
2210 subject_24 reliable : correct, trust worthy
3367 subject_24 play : start the same - function name
258 subject_24 pagenum : number of the currently provided page
1624 subject_24 numsegs : number of segments
25 subject_24 Lock : locking object, coding function
3492 subject_24 drop : decrement
1268 subject_24 blue_pos : position of "blue" player
2696 subject_24 translation : movement or language translation
3469 subject_24 purge : remove old, unused items (a la VMS)
2758 subject_24 outside : item is outside some playing field - boolean
1265 subject_24 last_sent : some reference to last sent message
1732 subject_24 driver : hardware oriented software, role in a game
2061 subject_24 curmode : current mode, current state
1148 subject_24 single : "single player" mode in a game
1469 subject_24 rover : jeep, hummvee, off-the-road car
2307 subject_24 position : place
3449 subject_24 misses : count
1517 subject_24 inc : increment
2048 subject_24 fragstotal : fragments total count
1444 subject_25 self : the current object
3048 subject_25 registered : boolean type, current object has/has not completed a registration duty
3406 subject_25 quick : none
2535 subject_25 mirror : boolean current object is a "copy" of another, or may be a pointer to the mirroring object
669 subject_25 magnitude : none
1596 subject_25 digest : a summary of some kind
3170 subject_25 transformed : boolean
1861 subject_25 stopped : boolean
821 subject_25 play : method or function
293 subject_25 pagenum : counter
2960 subject_25 numsegs : a counter of segs.  Whatever segs are
1657 subject_25 Lock : method or function, reference to the lock
547 subject_25 drop : method of function.  Releases some resource
3442 subject_25 blue_pos : none
1606 subject_25 translation : none
779 subject_25 purge : some form of delete everything function, hints at "loosing a reference to" rather than destroying
2161 subject_25 outside : none
2434 subject_25 near : none
2496 subject_25 last_sent : some kind of time stamp,  recover what was last sent
3121 subject_25 driver : none
2616 subject_25 curmode : none
1272 subject_25 single : none
2119 subject_25 rover : none
1613 subject_25 position : some kind of co-ordinate, a function that adjusts position
1493 subject_25 misses : a counter
2695 subject_25 levels : a counter
3365 subject_25 inc : none
1767 subject_25 fragstotal : running accumulation of frags.  What's a frag?
3707 subject_25 disconnected : boolean
203 subject_25 body : none
2913 subject_25 answer : none
1243 subject_25 accurate : none
1733 subject_25 routine : none
3397 subject_25 picture : a visual representation or icon
1082 subject_25 origin : start point of a co-ordinate system
99 subject_25 inactive : boolean.  Represents a transient state of inactivity
1344 subject_25 fraction : a number in the range 0 <= x <= 1, of what
854 subject_25 force : some propulsive effort
513 subject_25 event_mask : bit flags
196 subject_25 def : none
77 subject_25 children :count, container that holds children 
2171 subject_25 baseline : a start point I might want to revert to
1573 subject_25 sin_family : none
2609 subject_25 sentinal : a "special" "this is the end" value
3198 subject_25 power : none
1308 subject_25 physical : none
2169 subject_25 oldkey : some stored historic value of key
1300 subject_25 neg : some kind of sign representation
3098 subject_25 lighting : none
386 subject_25 fork : Unix process switch
2520 subject_26 self : this class
2412 subject_26 registered : known about by the OS
919 subject_26 quick : none
1716 subject_26 mirror : copy of something
3833 subject_26 magnitude : size of thing
2341 subject_26 digest : summary
2014 subject_26 transformed : modified by some rules
3996 subject_26 stopped : dead process
1678 subject_26 reliable : it works
2125 subject_26 play : make a noise
3681 subject_26 pagenum : the number of a page of document
3741 subject_26 numsegs : number of segments
3877 subject_26 Lock : a thread control/sequence command of critical section
2803 subject_26 drop : delete or remove item
326 subject_26 blue_pos : none
2355 subject_26 translation : transformed from one form to another according to some rules
894 subject_26 purge : delete unused item
1749 subject_26 outside : not inside
1016 subject_26 near : Win16 short pointer!
1924 subject_26 last_sent : last message sent
2566 subject_26 driver : a single interface to a complex device
3795 subject_26 curmode : current mode
2391 subject_26 single : ?
835 subject_26 rover : something that visits items
449 subject_26 position : where am I now?
1660 subject_26 misses : count of miss
1249 subject_26 levels : volume
2130 subject_26 inc : increment
1236 subject_26 fragstotal : total count of fragments
574 subject_26 disconnected : state where communication is not possible
3090 subject_26 body : the thing that does the job
3134 subject_26 answer : result
2547 subject_26 accurate : depends on context - none
1914 subject_26 routine : a function that does a task
247 subject_26 picture : jpeg/BMP/image
3202 subject_26 origin : top left hand corner
861 subject_26 inactive : not doing anything
503 subject_26 fraction : part of a whole
2226 subject_26 force : none
2257 subject_26 event_mask : used to select which events I'm interested in
2295 subject_26 def : definition
2600 subject_26 children : ### parents and siblings, element of a tree
1663 subject_26 baseline : a reference against which change can be measured
3847 subject_26 sin_family : none
2820 subject_26 sentinal : a worker or flag
3650 subject_26 power : exponent
813 subject_26 physical : something you can hit
1975 subject_26 oldkey : previous value for key
504 subject_26 neg : negative
167 subject_26 lighting : bolt of light from sky
3496 subject_26 fork : start a new process
3797 subject_26 edge : joins nodes
1255 subject_26 door : allows entry to a room
376 subject_26 checked : set binary state
3394 subject_26 border : edge of window of frame
3034 subject_26 bold : heavier weight font
3676 subject_26 atten : attention
1366 subject_26 slave : respond to master
277 subject_27 self : pointer to the current object (a la C++ 'this' pointer)
1106 subject_27 registered : boolean flag representing that something has been registered
1737 subject_27 quick : none
2920 subject_27 mirror : a mirror object int he game
2591 subject_27 magnitude : none
1886 subject_27 digest : none
3946 subject_27 transformed : a boolean flag indicating whether some transformation has been applied
3876 subject_27 stopped : none
1498 subject_27 reliable : none
3733 subject_27 play : function to play a sound
2735 subject_27 pagenum : page number of the current page
3794 subject_27 numsegs : number of segments
2112 subject_27 Lock : a lock (as in synchronization primitive).  Perhaps an RAII[?] style scope lock
497 subject_27 drop : drop something
2060 subject_27 blue_pos : none
2709 subject_27 translation : none
2819 subject_27 purge : a function
3182 subject_27 outside : a boolean flag
925 subject_27 near : a boolean flag
2292 subject_27 last_sent : a timestamp indicating when something was last sent
2024 subject_27 driver : a driver object (as in sound/graphics/etc driver)
3438 subject_27 curmode : current mode
1461 subject_27 single : none
657 subject_27 rover : none
1186 subject_27 position : coordinates of something
3304 subject_27 misses : number of misses
2228 subject_27 levels : a collection of game levels
3310 subject_27 inc : increment a variable
2222 subject_27 fragstotal : total number of frags for the current player (or for each player)
1120 subject_27 disconnected : a boolean flag indicating whether the connection has been lost
2160 subject_27 body : none
2463 subject_27 answer : a string variable containing an answer to something
1731 subject_27 accurate : a boolean flag indicating accuracy of something
765 subject_27 routine : none
951 subject_27 picture : a picture object
3717 subject_27 origin : coordinates of the origin in some coordinate system
2513 subject_27 inactive : a boolean flag
2883 subject_27 fraction : none
3697 subject_27 force : a force expressed as a number (in some units)
3057 subject_27 event_mask : a bit mask indicating which events can occur (or have occurred)
2482 subject_28 self : me, object to represent itself
2183 subject_28 registered : none, system knows about
321 subject_28 quick : none
1778 subject_28 mirror : -
1417 subject_28 magnitude : length, power, the norm of a vector
2213 subject_28 digest : -, to be an abstract
126 subject_28 transformed : -, a computed value, not a source data
434 subject_28 stopped : -, a state where nothing happens
791 subject_28 reliable : -, ?
3848 subject_28 play : start, an action that will start to do something
1195 subject_28 pagenum : number on a page. but may also be the total number of pages
518 subject_28 numsegs : number of segments, but may also be the total number ...
891 subject_28 Lock : -, -
10 subject_28 drop : ruigby[?]?, ?
1102 subject_28 blue_pos : game, blue player.  the position of the blue player
1497 subject_28 translation : foreign language, a string in a foreign language
4 subject_28 purge : empty, remove, delete. an action that will delete what it's applied to
2544 subject_28 outside : temperature, -
1332 subject_28 near : 3D, clipping plane, the near value of the clipping function
3670 subject_28 last_sent : a packet, a message. a variable to remember what has happened on a previous iteration
2074 subject_28 driver : kernel, hardware, -
672 subject_28 curmode : a status, the current mode/status of something
3687 subject_28 single : -, marital status
2041 subject_28 rover : -, -
933 subject_28 position : 2D on 3D coordinates.  a triplet that indicates the position
694 subject_28 misses : game, number of times a player has missed something
1816 subject_28 levels : game, the successive levels when playing a game
2476 subject_28 inc : incorporated, increment. increment value
863 subject_28 fragstotal : quake or similar, total number of "frags"
531 subject_28 disconnected : boolean, state. indicates the state of a connected stuff (socket, ### object ...)
2413 subject_28 body : function.  3D animated character of object, 3D model
274 subject_28 answer : cin, what has been returned by the user
2662 subject_28 accurate : -, -
3809 subject_29 self : this object
2372 subject_29 registered : boolean to indicate registered
1385 subject_29 quick : -- don't know!  boolean to indicate a faster, less accurate algorithm is to be used
501 subject_29 mirror : copy of something
2359 subject_29 magnitude : size of something
3011 subject_29 digest : none
1548 subject_29 transformed : flag to indicate coordinates (or something) have been transformed
3219 subject_29 stopped : loop should exit, something (loop, function, app) should exit
3723 subject_29 reliable : don't know, an accurate result has been calculated
170 subject_29 play : none
3538 subject_29 pagenum : which page is being displayed
721 subject_29 numsegs : the number of "segments" (total)
94 subject_29 Lock : something is locked flag.  (some resource is locked)
586 subject_29 drop : none
3637 subject_29 blue_pos : the coordinates where something blue should be!
3408 subject_29 translation : some change in coordinates
3759 subject_29 purge : flag to get rid of something
3436 subject_29 outside : none
1361 subject_29 near : flag to indicate something is near another
63 subject_29 last_sent : date/time when some event was last raised
1175 subject_29 driver : none
3264 subject_29 curmode : some enum type variable indicating current state
1642 subject_29 single : none
44 subject_29 rover : none
2418 subject_29 position : coordinates of something
2078 subject_29 misses : count of number of 'misses'
2690 subject_29 levels : max number of levels in a game?
633 subject_29 inc : -, something +1
897 subject_29 fragstotal : count of number of 'frags'
2671 subject_29 disconnected : flag to indicate disconnected state
3491 subject_29 body : none
3493 subject_29 answer : none
1166 subject_29 accurate : flag to indicate accurate algorithm should be or has been used
632 subject_29 routine : -, indicates what code to execute next
2054 subject_29 picture : which image to display
3952 subject_29 origin : the base line of the coordinate system used
295 subject_29 inactive : game not being played!
2451 subject_29 fraction : -, an integer representing the non-integer part of a number
1706 subject_29 force : -, -
3993 subject_3 self : the object that the code belongs to
1169 subject_3 registered : flag - is something registered with the system?
3904 subject_3 quick : mode for the code - get a quicker answer - or may be use a cache
519 subject_3 mirror : copy of something, or process of making a copy
1257 subject_3 magnitude : value of something (numeric) without units
2444 subject_3 digest : compressed representation or process of parsing input
1976 subject_3 transformed : flag indicating if a transformation has occurred or the results of the transformation
3960 subject_3 stopped : flag indicating that something is finished or halted
3279 subject_3 reliable : some indication that some info has been checked and can be trusted
416 subject_3 play : function to play e.g. video or audio - or perhaps a recorded macro
970 subject_3 pagenum : number of a page
2808 subject_3 numsegs : count of the number of segments
3042 subject_3 Lock : function to lock something - or a handle representing the lock
590 subject_3 drop : function that releases some resource
2146 subject_3 blue_pos : position of something labelled blue
1450 subject_3 translation : result of some form of translation
2570 subject_3 purge : function to clean up something
3161 subject_3 outside : some sort of external state
3817 subject_3 near : function to test if two things are 'close'
2279 subject_3 last_sent : the last thing sent to a communication system
3435 subject_3 driver : something representing a device driver (handle?)
1181 subject_3 curmode : the current mode
3328 subject_3 single : constant or flag indicating only one thing to be used
2175 subject_3 rover : object that moves around some structure
2056 subject_3 position : a point inside some structure
3872 subject_3 misses : number of times something has missed (lookup?)
950 subject_3 levels : number of levels of something
3087 subject_3 inc : function to increment something
1971 subject_30 self : reference to this instance of class
1036 subject_30 registered : event handling registration
2982 subject_30 quick : uses cache, does not check real state
3658 subject_30 mirror : not master copy
1217 subject_30 magnitude : size, size in scientific program
575 subject_30 digest : abstract of large dataset
1597 subject_30 transformed : variable is result of transformation, which transformation??
472 subject_30 stopped : control variable is flow of control OS thread??
8 subject_30 reliable : network connection ###
1071 subject_30 play : play functionality of media player
3786 subject_30 pagenum : page number
2288 subject_30 numsegs : number of total segments in transmission
1564 subject_30 Lock : mutex lock of critical section
3000 subject_30 drop : state variable associated with connection.  drop this packet
3467 subject_30 blue_pos : position of some flue thing
1252 subject_30 translation : hold a translation of string into another language
1522 subject_30 purge : delete this data (backing store)
1638 subject_30 outside : ---
1211 subject_30 near : spacing representation boolean
2648 subject_30 last_sent : network connectivity, last packet sent
3075 subject_30 driver : used to test library code
261 subject_30 curmode : current mode of application, text input mode
2753 subject_30 single : singleton pattern
2353 subject_30 rover : ---
3375 subject_30 position : special representation of x,y coordinates
1953 subject_30 misses : counter of some sort
2700 subject_30 levels : number of colour levels in palate
2932 subject_30 inc : incrementer, included
3999 subject_30 fragstotal : total number of frags so far
2865 subject_30 disconnected : boolean on connection state
3140 subject_30 body : body of HTML page, string
3692 subject_30 answer : part of network connection
627 subject_30 accurate : degree of error in some other result
303 subject_30 routine : function or procedure
2827 subject_30 picture : photo associated with the rest of the data in this ###
562 subject_30 origin : point of origin in this plane, x,y coordinates of origin
549 subject_30 inactive : this object is inactive (boolean)
1108 subject_30 fraction : this numeric has a fraction, this ### is broken into fractions
766 subject_30 force : boolean.  Force this op even in case of error
3490 subject_30 event_mask : events aggregated in POSIX signal handling
3479 subject_30 def : definition
407 subject_30 children : derived from base class
1273 subject_30 baseline : ---
1992 subject_30 sin_family : synchronization family
3068 subject_30 sentinal : protect some data from other threads
3453 subject_30 power : x^y, raise x to power of y
3709 subject_30 physical : physical dimensions of some object
3740 subject_31 self : myself  first person player  this object
3810 subject_31 registered : in register, become aware that something has happened
1261 subject_31 quick : possibly one of an enumeration ie slow, stopped..., motion
3633 subject_31 mirror : a copy of an object, a 'mirror'
2584 subject_31 magnitude : size, count, number
1574 subject_31 digest : to eat
1088 subject_31 transformed : a flag - a transformation has happened
1320 subject_31 stopped : prevents something from happening, stopped as in 'corked' eg a bottle
734 subject_31 reliable : estimate
2604 subject_31 play : start, go, sound - theatre
809 subject_31 pagenum : page number - current
3679 subject_31 numsegs : number of segments
3743 subject_31 Lock : a thread lock / file lock
2449 subject_31 drop : connection
406 subject_31 blue_pos : blue position - index into a colour array, blue piece on a board
1787 subject_31 body : html  human-form, dead being
593 subject_31 answer : response, verbal
366 subject_31 accurate : measure of estimation
3686 subject_31 picture : bitmap, image
345 subject_31 origin : of graph (0, 0)  birthplace
1046 subject_31 inactive : not active
716 subject_31 fraction : eg 5/8
1123 subject_31 force : make something happen - strength
2561 subject_31 event_mask : a bitmap mask of events
2562 subject_31 def : define  definition
1817 subject_31 children : objects below this
1288 subject_31 baseline : bottom  floor, font
3841 subject_31 sentinal : guard
1812 subject_32 self : own object
3850 subject_32 registered : function/class in memory
414 subject_32 quick : fast function/class
2970 subject_32 mirror : copy of variable
3300 subject_32 magnitude : size of something
2166 subject_32 digest : 'understand'
2751 subject_32 transformed : something changed
3462 subject_32 stopped : finished - ie stopped midway in process
282 subject_32 reliable : data has been validated
2431 subject_32 play : play an event - such as music/video
3731 subject_32 pagenum : page number for printout/report
1055 subject_32 Lock : don't allow changes, don't let anything else see object
2163 subject_32 drop : get rid of something
658 subject_32 translation : different language, vector/matrix translation
1883 subject_32 purge : remove unused stuff
1908 subject_32 outside : not in range
3921 subject_32 near : close to some value
6 subject_32 last_sent : date last sent (email?), the last object sent
3652 subject_32 curmode : the current mode of operation
2675 subject_32 single : only one thing!
42 subject_32 position : place in list/file etc
1714 subject_32 misses : out of range
2608 subject_32 disconnected : lost connection, such as db etc
1427 subject_32 answer : the result of operation
3739 subject_32 accurate : whether inside required tolerance
3932 subject_32 picture : image (bitmap etc)
55 subject_32 origin : (0, 0) etc
1035 subject_32 inactive : dormant; not currently in use
3494 subject_32 fraction : class dealing with fractions
399 subject_32 force : coerce something into something else
132 subject_32 event_mask : allow events specified by masks
3350 subject_32 def : define class/object
336 subject_32 children : child nodes in tree structure
3571 subject_33 self : this, represents object
1813 subject_33 registered : boolean, is registered object
3284 subject_33 quick : fast, is quick - attribute of ###
3139 subject_33 mirror : do mirror, verb for name mirrors graphic
3998 subject_33 magnitude : largest, attribute of object
682 subject_33 digest : verb or noun ###?  Guess this is a functions that eats things
3216 subject_33 transformed : bool, has been transformed
1143 subject_33 stopped : bool, has been stopped
2368 subject_33 reliable : enum, state (reliable, unreliable, unknown)
3532 subject_33 play : verb, start play function
139 subject_33 pagenum : attribute, indicates perhaps where stored in memory
2472 subject_33 numsegs : attribute  num segments, some variable
1585 subject_33 Lock : suddenly a cap letter!  A Lock class
1942 subject_33 drop : drop a user, function name
2022 subject_33 blue_pos : attribute colour, position of blue slider
3148 subject_33 translation : none, object class performs some movement
1829 subject_33 purge : verb, clear out all of
712 subject_33 outside : means 'it outside',  boolean attribute
3023 subject_33 near : means 'is near', boolean attribute
1449 subject_33 last_sent : time last sent, attribute time stamp
2934 subject_33 driver : none, baffled, associated with low level naming - confusing
3886 subject_33 curmode : current mode attribute, an int or enum
174 subject_33 single : a singleton, seems unlikely, no idea
3631 subject_33 rover : an entity that roves!  some complex class
3273 subject_33 position : attribute of a row, (x, y) position, ###
3829 subject_33 misses : test - misses (###, target), verb/function ###!
2247 subject_33 levels : array of possible levels, container with various level definitions
301 subject_33 inc : increment, increase a level as above
540 subject_33 fragstotal : total frags = lives/kills, DOOM an interface ###
2484 subject_33 disconnected : is disconnected, badly named - should be is connected
1580 subject_33 body :  an object, of type body
921 subject_33 answer : an object, request a service get an answer
3059 subject_33 accurate : means is accurate, enum: none, is played, if weapons accurate, ###
1343 subject_33 routine : Uggh!  perhaps 'IsRoutine', boolean attribute
2351 subject_33 picture : think COBOL/FORTRAN picture 9999.99 - probably wrong
298 subject_33 origin : current drawing origin (x, y)
1200 subject_33 inactive : is inactive, bool
2947 subject_33 fraction : none
2532 subject_33 force : bool parameter in function, reset game (force = time)
3386 subject_33 event_mask : integer bit map
1061 subject_34 self : current object in a method, or depending on context, a reference to a person
2442 subject_34 registered : boolean indicator of registration
619 subject_34 quick : boolean indicator of either an attribute or preference
1125 subject_34 mirror : none
1287 subject_34 magnitude : numerical value for multiplying something
2491 subject_34 digest : none
50 subject_34 transformed : status indicator
1565 subject_34 stopped : status indicator
1524 subject_34 reliable : status indicator
2113 subject_34 play : function call? some kind of media?
932 subject_34 pagenum : number of current page in a document
3424 subject_34 numsegs : number of segments that an object has or requires
675 subject_34 Lock : function to lock something, or reference to something that locks something
2540 subject_34 drop : a function that drops something
713 subject_34 blue_pos : the position of something that is blue, such as a color switch
436 subject_34 translation : none
98 subject_34 purge : an operation that clears out something
2155 subject_34 outside : indicator of location, probably boolean
1130 subject_34 near : name for reference to something that this entity is near to
3667 subject_34 last_sent : name of a reference to an entity that has been sent to something
3636 subject_34 driver : name of or reference to a controlling entity
2025 subject_34 curmode : 'current mode' indicator, probably enumerated type
2440 subject_34 single : indicator of a single entity as against multiple
236 subject_34 rover : none
799 subject_34 position : probably a coordinate value
232 subject_34 misses : counter of number of times something has missed, maybe percentage
3067 subject_34 levels : could be anything!  Too many thoughts to write!
1560 subject_34 inc : increment function? 'inclusive' indicator?
841 subject_34 fragstotal : number of times a player or team has killed team-mates
1898 subject_34 disconnected : indicator of, or function to determine, disconnection
3545 subject_34 body : enumerated value indicating something?
752 subject_34 answer : enumerated value indicating a selection
1549 subject_34 accurate : none
2786 subject_34 routine : none
573 subject_34 picture : bitmap variable
654 subject_34 origin : base for co-ordinate offsets
3588 subject_34 inactive : status indicator
1128 subject_35 self : object executing method, name of programmer or name of person executing program
439 subject_35 registered : notified to supplier of software / legally usable, implemented in a register (machine level)  Notification to the system/another object
867 subject_35 quick : fast, inaccurate, living
2556 subject_35 mirror : disk safety technique, one variable copies another
1926 subject_35 magnitude : absolute size
2759 subject_35 digest : "stripped down" data
1927 subject_35 transformed : modified
1174 subject_35 stopped : activity has ceased, access denied
1380 subject_35 reliable : communication guaranteed, hasn't detected errors, person can be trusted
16 subject_35 play : play as opposed to 'dont play', count of games
2993 subject_35 pagenum : current page number
2212 subject_35 numsegs : number of segments eg of a multipart message
2729 subject_35 Lock : mutex, object in game - doorlock
115 subject_35 drop : ok to loose data, object in game - drop of liquid
2164 subject_35 blue_pos : position of some blue object, amount of blue here
2084 subject_35 translation : natural language translation of original text, language to symbolic representation
906 subject_35 purge : flush old data/cached data
2381 subject_35 outside : whether one point is outside a shape, texture of 3D object
1652 subject_35 near : short pointer, measure of closeness to another object
2452 subject_35 last_sent : copy of last msg sent, did I send last or another?  How many have I sent?
639 subject_35 driver : device driver   s/w to manage an entity, motivation of game player
2293 subject_35 curmode : cursor setting   current game mode
1566 subject_35 single : unique object, unmarried   only one player
2340 subject_35 rover : ?
3928 subject_35 position : current location of an object   current state of game
711 subject_35 misses : count of missed shots or turns, whether current short hit target or not
1742 subject_35 levels : is game multilevel or not, whether the display is horizontal or not
418 subject_35 inc : increment something, something should be incremented as opposed to decremented
3543 subject_35 fragstotal : total # of fragments
609 subject_36 self : 'this' pointer, possibly also a ptr to the current function
3255 subject_36 registered : boolean flag - whether something has been registered somewhere
2605 subject_36 quick : bool flag, if some quick flag has been set - an option?
2678 subject_36 mirror : none, perhaps a cache? (like a mirrored disk?)
2995 subject_36 magnitude : an absolute value or order of magnitude of something, possibly a float, or a logarithmic value
2797 subject_36 digest : message digest/hash, e.g. result of MD5/SHA-1
2785 subject_36 transformed : either a flag, or a data array after some processing, e.g. input data -> transformed
1034 subject_36 stopped : either a bool or a list of stopped things.  Threads? or whether something stopped or has been stopped/canceled
2621 subject_36 reliable : bool?  hard to know what this could describe
289 subject_36 play : function name?  game method? music play method?
1167 subject_36 pagenum : the number of the current page we're on.  or the page being processed, e.g. during printing
1894 subject_36 numsegs : number of "segments", either low-level (memory pages, etc) or segments of something else
1525 subject_36 Lock : bool lock flag, or Lock class [due to initial capital], possible a scoped lock
3685 subject_36 drop : method? flag? delete a record, perhaps? or a flag as to whether to do so
3263 subject_36 blue_pos : the position of the blue thing.  Possibly the amount of blue selected? (blue_amount ...)
2373 subject_36 translation : positional offset? language translation value? hard to say out of context
2258 subject_36 purge : clear out unused/dead records, or a flag saying to do this
259 subject_36 outside : a graphical region?  perhaps a bit-test method to see if a position is outside a shape/region
1304 subject_36 near : bool flag, is something within range?
2834 subject_36 last_sent : timestamp?  maybe the id of the previous thing sent, or when it was sent
642 subject_36 driver : an object that does something low-level, or maybe that controls some process
3481 subject_36 curmode : current mode, possibly an enum variable
3274 subject_36 single : bool flag, whether more than one or only one has been selected
3542 subject_36 rover : a dog?!  maybe an object that represents a robot/turtle?
1980 subject_36 position : a position, possibly an (x, y) coord, or in some other co-ord system
2497 subject_36 misses : bool flag or count, whether something moved, or how many cache misses, etc
3416 subject_36 levels : number of levels, maybe number of levels completed/available?
2487 subject_36 inc : low level increment method
3334 subject_36 fragstotal : number of people you've wasted in "Doom", Give me the BFG...
3895 subject_36 disconnected : bool flag, are we offline?
3515 subject_36 body : impl idiom? (handle-body)
211 subject_36 answer : response from user, maybe from a message box
1086 subject_37 self : object
1096 subject_37 registered : user, user account
1831 subject_37 quick : none
2287 subject_37 mirror : copy, database
1981 subject_37 magnitude : numerical value, earthquake
1725 subject_37 digest : summary
267 subject_37 transformed : graphic object
79 subject_37 stopped : flag, boolean value
2059 subject_37 reliable : flag
228 subject_37 play : none
3418 subject_37 pagenum : page number, integer
1171 subject_37 numsegs : number of segments (of what?), integer
996 subject_37 Lock : lock, mutex ~) multithreading
2550 subject_37 drop : list processing (?)
2037 subject_37 blue_pos : position of something blue, coordinates
2831 subject_37 translation : something in another language
128 subject_37 purge : list processing (?)
2704 subject_37 outside : flag, indicates that something is outside something else
1025 subject_37 near : flag, indicates that something is near something else
1794 subject_37 last_sent : something that was last sent to somewhere
879 subject_37 driver : device driver
1 subject_37 curmode : current mode of something
3790 subject_37 single : none
1649 subject_37 rover : roving pointer
2191 subject_37 position : position of something, coordinates
857 subject_37 misses : number of missed shots
3659 subject_37 levels : game levels
810 subject_37 inc : counter
1075 subject_37 fragstotal : total number of hits
2095 subject_37 disconnected : flag, indicates not being connected any more
3060 subject_37 body : none
1838 subject_37 answer : response to something
3870 subject_37 accurate : flag
2043 subject_37 routine : none
1263 subject_37 picture : an image of some sorts
378 subject_37 origin : origin of something, coordinates (?)
1346 subject_37 inactive : flag: not active
3537 subject_37 fraction : fraction of something
2517 subject_37 force : level of some force
3616 subject_37 event_mask : bit mask to check for events that have occurred
3689 subject_37 def : none
997 subject_37 children : number of children of something
484 subject_37 baseline : none
1245 subject_37 sin_family : none, maybe "s in family"
605 subject_37 sentinal : none (don't know the word)
3488 subject_37 power : indicates level of power
316 subject_37 physical : flag
1242 subject_37 oldkey : last key pressed
2138 subject_37 neg : negative value of something
2004 subject_37 lighting : flag: lights on/off
1629 subject_37 fork : multithreading
2821 subject_37 edge : used in edge detection
2525 subject_38 self : object pointer or reference, none
769 subject_38 registered : boolean indicating non-guest user, none
2136 subject_38 quick : none, boolean for 'last' game response or last internet connection
2847 subject_38 mirror : none, watcher of another player (boolean)
1081 subject_38 magnitude : star brightness, none
961 subject_38 digest : MD5-type checksum, none
3951 subject_38 transformed : indicator of game stage, none
158 subject_38 stopped : game running indicator, spaceship travel indicator
373 subject_38 reliable : internet connection validity, none
1358 subject_38 play : -, name of button to start game
523 subject_38 pagenum : page number in game (screen number, repeat page number for admins
3001 subject_38 numsegs : number of segments? none
1402 subject_38 Lock : threading mutex, none
1473 subject_38 drop : size of cliff, button ### to drop something
2988 subject_38 blue_pos : none, none
3256 subject_38 translation : language to be used, sign of movement of players
443 subject_38 purge : none, none
2771 subject_38 outside : indication of players state, none
1866 subject_38 near : closeness (say for an attack to be valid), none
3618 subject_38 last_sent : none, none
200 subject_38 driver : player currently 'piloting' craft, some sort of loadable module for different configurations
1860 subject_38 curmode : current mode, none
486 subject_39 self : me, current player, "this" class
914 subject_39 registered : signed on, logged on, ###, windows registry
3451 subject_39 quick : fast, speed enumeration
3769 subject_39 mirror : reflecting object, a mirror
1084 subject_39 magnitude : size
190 subject_39 digest : to consume, a summary ###, a method - a creature might digest something
2909 subject_39 transformed : changed, state variable for metamorphosis
3595 subject_39 stopped : finished running, state variable
1398 subject_39 reliable : trustworthy, not likely to fail
3703 subject_39 play : start running eg a video, audio sample
431 subject_39 pagenum : number of page (within a document)
2184 subject_39 numsegs : number of segments
2610 subject_39 Lock : an object - a padlock, or method (lock a resource)
156 subject_39 drop : release, let go, or a drop of liquid
3641 subject_39 blue_pos : position of blue (within colour table?), position of blue object
3957 subject_39 translation : type of transformation or eg English to French, x -> y
3748 subject_39 purge : clean up, destroy, release resources
2360 subject_39 outside : not inside, position relative to "container"
31 subject_39 near : close to
3856 subject_39 last_sent : the last thing/message sent
563 subject_39 driver : someone who drives.  Code to interface to hardware
1077 subject_39 curmode : current mode
1964 subject_39 position : where something is, coordinates?
1193 subject_39 misses : doesn't hit, count of how many shots missed
1437 subject_39 levels : number of levels
3454 subject_39 inc : increment
733 subject_39 fragstotal : total number of fragments (of an exploding weapon/broken item?)
3079 subject_39 disconnected : no longer connected, state variable
1066 subject_39 body : physical part of object, ### belonging to object
268 subject_39 accurate : high resolution
1173 subject_39 fraction : numerator/denominator, class/struct for functions
2488 subject_39 event_mask : bit mask to identify event type
3130 subject_39 def : definition
192 subject_39 children : children
2744 subject_4 self : instance, concrete object
2080 subject_4 registered : catalog
1404 subject_4 quick : algorithm, benchmark
3766 subject_4 mirror : copy
3282 subject_4 magnitude : size overflow
1070 subject_4 digest : size
3802 subject_4 stopped : state
3296 subject_4 play : run
2369 subject_4 pagenum : memory management
2873 subject_4 numsegs : memory
3722 subject_4 Lock : deadlock, threads, concurrent
1012 subject_4 drop : resource management
2465 subject_4 blue_pos : move
2068 subject_4 translation : code, byte code, language compilation
1443 subject_4 purge : clean
3642 subject_4 outside : inside, external interface
1512 subject_4 near : memory
14 subject_4 last_sent : time out
421 subject_4 driver : hardware
2002 subject_4 curmode : cursor
2743 subject_4 single : multi-threads, processors, single user mode
1122 subject_4 position : begin, end
2639 subject_4 misses : cache, memory
2313 subject_4 levels : init numlevels
1586 subject_4 inc : increment include
1139 subject_4 fragstotal : memory, fragments
3796 subject_4 disconnected : network, attached devices usb
3036 subject_4 body : main html
2216 subject_4 answer : question, query
611 subject_4 accurate : unreliable
1234 subject_4 routine : procedure, function, code
3301 subject_4 picture : bitmap, graphic
557 subject_4 origin : relative reference
2435 subject_4 inactive : disable state device
2316 subject_4 fraction : integer
1342 subject_4 force : abort, kill -9
3882 subject_4 event_mask : interrupts
2204 subject_4 def : define
68 subject_4 children : process tree
1779 subject_4 baseline : performance
1389 subject_4 sin_family : none
260 subject_4 sentinal : threads, lock, singleton
823 subject_4 power : power management, APM, ACPI, magnitude float
335 subject_4 physical : virtual interface, network, local
3433 subject_4 oldkey : hash keys, swap
3320 subject_4 fork : process, threads
56 subject_4 edge : color
3983 subject_40 self : the object the function is operating on
263 subject_40 registered : count of registered things, or a key indicating something has been registered
3919 subject_40 quick : a temp variable
878 subject_40 mirror : none
239 subject_40 magnitude : the size of something nearby
2840 subject_40 digest : none
3190 subject_40 transformed : the result of a transformation of something
2713 subject_40 stopped : a flag indicating state
317 subject_40 reliable : none
746 subject_40 play : a method to start something playing
164 subject_40 pagenum : number of current page
70 subject_40 numsegs : count of segments
899 subject_40 Lock : usually a scope guarded variable, normally thread ###
2057 subject_40 drop : none
281 subject_40 blue_pos : position of the blue element
2842 subject_40 translation : an operation that translates something
873 subject_40 purge : an operation that removes existing cache or data
395 subject_40 outside : none
3452 subject_40 near : none
2595 subject_40 last_sent : timestamp of last sent thing
1931 subject_40 driver : object of the driver state
3410 subject_40 curmode : current mode state
3789 subject_40 single : none
644 subject_40 rover : none
119 subject_40 position : current position
1313 subject_40 misses : count of misses
1214 subject_40 levels : count or list (collection) of levels
1632 subject_40 inc : increment operation
2966 subject_40 fragstotal : total number of frags/kills
2898 subject_40 disconnected : flag indicating disconnected state
3699 subject_40 body : none
3084 subject_40 answer : result of a question
977 subject_40 accurate : flag indicating accuracy of something
775 subject_40 routine : an operation
2107 subject_40 picture : position/handle to a picture
2672 subject_40 origin : x=0 y=0 z=0
3569 subject_40 inactive : state indicator
998 subject_40 fraction : holds fraction part of a number
3639 subject_40 force : size of force on object
2471 subject_40 event_mask : mask of events interested in
3553 subject_40 def : definition of something
2387 subject_41 self : this object, first-person player
242 subject_41 registered : has the player registered in multiplayer game?  is the software registered?
1089 subject_41 quick : shall the object move quickly?  was the player quick?
877 subject_41 mirror : an object in the game, none
2703 subject_41 magnitude : none, none
840 subject_41 digest : none, none
939 subject_41 transformed : was the player become some creature?  none
3521 subject_41 stopped : has an object stopped (object's property), none
1244 subject_41 reliable : is the network reliable?  is the co-player reliable?
2371 subject_41 play : start the game, none
2495 subject_41 pagenum : page number, page number of the help system
1045 subject_41 numsegs : number of segments, the scale of the playground
2272 subject_41 Lock : on the door, none
3404 subject_41 drop : action to drop a thing that a player carries, none
2527 subject_41 blue_pos : position of the "blue team", none
2793 subject_41 translation : translated text, none
3343 subject_41 purge : do a cleanup, none
1150 subject_41 outside : position of the player, none
2663 subject_41 near : position of the co-player relative to player, none
3064 subject_41 last_sent : last message, time of the last message
2453 subject_41 driver : object that contains attributes of the driver, none
1047 subject_41 curmode : current mode of the game, none
898 subject_41 single : single mode, none
584 subject_41 rover : type of the car in the game, none
2223 subject_41 position : absolute position of objects int he game, none
3573 subject_41 misses : one of the attributes of the result, none
2 subject_41 levels : levels of difficulty to choose from, none
1744 subject_41 inc : increase, none
2215 subject_41 fragstotal : total number of fragments, none
577 subject_41 disconnected : the state of the network connection, none
1700 subject_41 body : none, none
255 subject_41 answer : a message (text)
2699 subject_42 self : reference to object.  probably in context of a member function.  possibly name of script being run
2694 subject_42 registered : flag.  boolean indicating some state
1618 subject_42 quick : flag.  boolean indicating whether to do something quickly
2342 subject_42 mirror : none
252 subject_42 magnitude : number. size of some quantity
576 subject_42 digest : hash of some value
2901 subject_42 transformed : flag. boolean saying whether something has been xformed, or maybe a transformed version of something
3610 subject_42 stopped : flag.  boolean indicating state
1356 subject_42 reliable : none, state flag?
3265 subject_42 play : number.  boolean
2688 subject_42 pagenum : number.  integer representing page number
2630 subject_42 numsegs : number.  count of something
2396 subject_42 Lock : flag or thread lock.  either indicating whether to lock something, or is a lock object
3235 subject_42 drop : flag.  whether to drop something
2646 subject_42 blue_pos : number.  represents some position (of a blue player maybe)
701 subject_42 translation : data.  translated version of some data
1730 subject_42 purge : flag.  whether to purge something
1118 subject_42 outside : flag.  state flag, or maybe a handle to some game data?
993 subject_42 near : flag indicating some state
3599 subject_42 last_sent : time.  could be absolute time or an interval
2589 subject_42 driver : object.  handle or reference to some structure/data
3115 subject_42 curmode : enum, or other state variable.  possibly limited to particular values
3241 subject_42 single : flag.  boolean indicating state
1871 subject_42 rover : object.  some structure or data
926 subject_42 position : number or numbers.  some co-ordinate or other position indicator
3356 subject_42 misses : number, count of some event
2365 subject_42 levels : either a count of levels or a set of structures representing levels
1977 subject_42 inc : none
2424 subject_42 fragstotal : count of some event
311 subject_42 disconnected : state flag
3602 subject_42 body : some structure or data.  might represent player's on-screen body
116 subject_43 self : the object currently being operated - no mention of language so could be keyword
411 subject_43 registered : flag indicating whether registration (whatever that is) has occurred
2930 subject_43 quick : flag indicating some op should be performed quickly?
2149 subject_43 mirror : none
309 subject_43 magnitude : indicator of size
2545 subject_43 digest : none
3730 subject_43 transformed : flag indicating transformation already done
554 subject_43 stopped : flag indicating something has finished
2728 subject_43 reliable : none
464 subject_43 play : indicator something should begin
1785 subject_43 pagenum : current page being operated on
3629 subject_43 numsegs : number of segments (whatever one of those is)
2813 subject_43 Lock : some sort of mutex
755 subject_43 drop : none
279 subject_43 blue_pos : none
687 subject_43 translation : none - possible flag indicating whether some conversion should occur
1531 subject_43 purge : function that destroys something
454 subject_43 outside : none
1940 subject_43 near : none
2866 subject_43 last_sent : last packet sent via some comms method
3927 subject_43 driver : none
1048 subject_43 curmode : current mode of operation
1068 subject_43 single : flag indicating a single or multi-player game
2903 subject_43 rover : could be anything
2962 subject_43 position : current position of some entity
3072 subject_43 misses : number of shots that failed to hit target
3855 subject_43 levels : none
3760 subject_43 inc : none
958 subject_43 fragstotal : some kind of score
2361 subject_43 disconnected : indicates not connected via some comms i.e. playing on a single machine
359 subject_43 body : none
1858 subject_43 answer : none
2289 subject_43 accurate : possible skill level indicator
426 subject_43 routine : none
1370 subject_43 picture : none
3742 subject_43 origin : the centre of the object
3744 subject_43 inactive : not currently in use
807 subject_43 fraction : holds fractional part of multi-integer operation
572 subject_43 force : holds value of force
1832 subject_44 self : reference to myself, this
3980 subject_44 registered : flag indicating registration
2514 subject_44 quick : state, state of an object ### ###
2129 subject_44 mirror : none
3203 subject_44 magnitude : size of something, ### ### the magnitude of a vector/number
1570 subject_44 digest : absorb, none
2983 subject_44 transformed : none
1882 subject_44 stopped : ### in state
3701 subject_44 reliable : none
812 subject_44 play : musical instrument, indicator of when to "play" something
758 subject_44 pagenum : number of a page, integer/function indicating the page number
3712 subject_44 numsegs : number of segments, integer/function indicating the number of segments (eg of an orange)
2631 subject_44 Lock : perform an operation to lock/### ###, function to lock ###, eg threading
217 subject_44 drop : release something, function to drop a reference to an object
3388 subject_44 blue_pos : the position of a blue object
2168 subject_44 translation : none
1323 subject_44 purge : clean out
2801 subject_44 last_sent : the last sent message, an integer or object
1441 subject_44 curmode : the current mode of operation, ### a state
2303 subject_44 position : game''' position, variable/function referring (x, y, z) position
3489 subject_44 fragstotal : total number of fragments
1491 subject_44 inactive : state
3318 subject_44 children : object hierarchy, return child object
2780 subject_44 power : physical power
3173 subject_44 physical : mechanical ###
856 subject_44 oldkey : some ### value for a "key"
1615 subject_44 fork : cutlery set, ...
1690 subject_44 edge : vertex, geometric shape
1258 subject_44 atten : attention, attendance, attentive, attend
1722 subject_44 slave : process
1594 subject_44 right_vol : physical volume, right channel speaker volume, value of right hand speaker volume
2274 subject_45 self : 1) object, myself, me 2) object is referring to self
1791 subject_45 registered : 1) some boolean variable indicating whether something has been added to a list
695 subject_45 quick : 1) fast 2) a toggle indicating that you wnt to play the game in a "fast" mode
2972 subject_45 mirror : 1) reflection 2) perhaps the game has the concept of mirror reflections.  They take more time to render
2251 subject_45 magnitude : 1) absolute 2) a variable indicating magnitude - perhaps of some 2-D or 3-D points.  Pythagorous
499 subject_45 digest : 1) eat? dictionary? 2) might be a funny name for "less verbose" debug output
2740 subject_45 transformed : 1) cartesian to polar coordinates? 2) boolean indicating some transformation has been done or not
1830 subject_45 stopped : 1) halt 2) boolean indicating whether game is frozen.  Perhaps player is "dead"
1978 subject_45 reliable : 1) something to do with hardware? 2) perhaps some indication whether the video can be written to in a fast manner.  if false then no
3232 subject_45 play : 2) player is actively playing the game
3546 subject_45 pagenum : 1) page number 2) video page number
680 subject_45 numsegs : 1) number of segments 2) a counts of whatever "segments" is
91 subject_46 self : a reference or pointer to the current object
1612 subject_46 registered : id of something that has been registered
1291 subject_46 quick : a runtime option for performance
936 subject_46 mirror : a reflection or backup, very content dependent - could be a parallel backup of a web site
2874 subject_46 magnitude : size of some value (scalar)
1885 subject_46 digest : either a noun - an archive of some collection of elements, or a verb - the act of archiving or "eating" some object
1897 subject_46 transformed : an id of something that has been transformed - changed from one state or identity to another
3185 subject_46 stopped : an id of something that has been halted
2462 subject_46 reliable : well defined, unchanging, probably used as an indicator
3122 subject_46 play : most likely a verb, - to cause the task to begin
3302 subject_46 pagenum : number of the current page in a document (which could be memory)
455 subject_46 numsegs : number of segments
3626 subject_46 Lock : verb or noun - verb - to lock something - probably asychronisation primitive.  Noun - something that does the locking
140 subject_46 drop : delete, remove, release - often used in a DB context
1956 subject_46 blue_pos : I have no idea
375 subject_46 translation : referring to something that has been translated
363 subject_46 purge : analyse some collection and remove unwanted elements
3728 subject_46 outside : external to some related entity
616 subject_46 near : close proximity - could be memory within same segment
1673 subject_46 last_sent : a value, probably a date and/or time indicating when the last time the "send" action was invoked
2411 subject_46 driver : probably some api code that manages a device
2206 subject_46 curmode : current mode or state
41 subject_46 single : could be to do with precision in floating point or just refer to the "oneness" of an entity
3849 subject_46 rover : something that moves around, perhaps by floating
3434 subject_46 position : some sort of iterator or index or coordinate into a collection or virtual space
2844 subject_46 misses : number of times an attempt at something failed - probably to do with caching
1330 subject_46 levels : number of levels - or collection of level objects. - could be levels of difficulty
3244 subject_46 inc : abbreviation for increment, or maybe include
3288 subject_46 fragstotal : total number of fragmentations found - perhaps of a file system or memory model
2730 subject_47 self : identity of an object
102 subject_47 registered : boolean flag, state
2611 subject_47 quick : none
220 subject_47 mirror : operation, function, copy
3931 subject_47 magnitude : scalar value
1227 subject_47 digest : hash value, collection of objects
3897 subject_47 transformed : object at a state after an operation
1334 subject_47 stopped : state value
2929 subject_47 reliable : buzzword
783 subject_47 play : operation or function  none
3017 subject_47 pagenum : page number
3647 subject_47 numsegs : number of segments
1955 subject_47 Lock : capital means class name - class called Lock
2916 subject_47 drop : database operation - delete a table
184 subject_47 blue_pos : position of some blue thing
1504 subject_47 translation : result of translating
1747 subject_47 purge : clear old values
3898 subject_47 outside : none
1932 subject_47 near : none
2000 subject_47 last_sent : a stored message
381 subject_47 driver : code to handle hardware interactions
3981 subject_47 curmode : current mode
1510 subject_47 single : not married
2668 subject_47 rover : a dog
785 subject_47 position : position in a list, in 2- or 3-D coordinates
842 subject_47 misses : number of misses
3412 subject_47 levels : a set of level objects
2612 subject_47 inc : increment by one
763 subject_47 fragstotal : total number of frags (kills)
19 subject_47 disconnected : state - not connected
351 subject_47 body : implementation of some opaque type - ie not handle
3912 subject_47 answer : result of a mathematical operation
624 subject_47 accurate : an adjective - not a meaningful identifier
968 subject_47 routine : not a good name, too unspecific
2229 subject_47 picture : an image file or bitmap
1378 subject_47 origin : position in 2D cartesian coordinates
3362 subject_47 inactive : a state value
2783 subject_47 fraction : a floating point value
207 subject_47 force : need more context - is it a noun or verb?
141 subject_47 event_mask : a bit-pattern.  used in a logical operation
3945 subject_47 def : a declaration of a class or function
1691 subject_47 children : a set of sub-objects in a tree structure
2841 subject_47 sin_family : a collection of similar "sin"s
2665 subject_47 sentinal : a thread locking object
2627 subject_48 self : this, class
1601 subject_48 registered : observer subject   in registration
735 subject_48 quick : none
2552 subject_48 mirror : file copy
2581 subject_48 magnitude : size, continuous quantity
3583 subject_48 digest : hash, USA mapping gov agency
3044 subject_48 transformed : changed, matrix
474 subject_48 stopped : none
2122 subject_48 reliable : works correctly or tells you it has failed
1600 subject_48 play : record, not a computer term
1708 subject_48 pagenum : none
610 subject_48 numsegs : old 16 bit compilers
1043 subject_48 Lock : scottish lake - due to uppercase 'L'
2769 subject_48 drop : cache
3142 subject_48 blue_pos : none
2980 subject_48 translation : change position, move x, y
3070 subject_48 purge : delete unused items
3420 subject_48 outside : hittesting, geometry
594 subject_48 near : old 16 bit PCs
2679 subject_48 last_sent : queuing
2558 subject_48 driver : s/w for a particular piece of hardware
2640 subject_48 curmode : current mode
2504 subject_48 single : singleton
2919 subject_48 rover : dog
3509 subject_48 position : position in x, y plane, index into a container
3908 subject_48 misses : cache
2154 subject_48 levels : interrupt
1149 subject_48 inc : dec, increment
241 subject_48 fragstotal : fragments total
900 subject_48 disconnected : session
1246 subject_48 body : of function
2055 subject_48 answer : none
138 subject_48 accurate : good enough
213 subject_48 routine : function, ordinary
1821 subject_48 picture : image
1802 subject_48 origin : (0, 0), starting point
2900 subject_48 inactive : off, disabled
2302 subject_48 fraction : ration
528 subject_48 force : newtons
1147 subject_48 event_mask : bitset
3002 subject_48 def : define
2937 subject_48 children : family
2749 subject_48 baseline : starting point, minimum
862 subject_48 sin_family : none
1865 subject_48 sentinal : guard
3218 subject_48 power : maths as in x to the power y
1795 subject_48 physical : near the hardware, physical (not logical) I/O
155 subject_48 oldkey : old key
2869 subject_48 neg : negative
1912 subject_48 lighting : none
2140 subject_48 fork : unix creates a new process
838 subject_48 edge : joining nodes
2356 subject_48 door : none
1237 subject_48 checked : build
3247 subject_48 border : of a window
2698 subject_48 bold : font
1190 subject_48 atten : attention
3246 subject_48 slave : of a master, hierarchy
3016 subject_48 right_vol : none
1748 subject_48 indent : indentation, white space @ left of page
1411 subject_49 self : me, this, pointer to this objects address  like this
2410 subject_49 registered : storage, boolean meaning state of something is now registered
3651 subject_49 quick : fast, bodge, hack, option
793 subject_49 mirror : seeing, boolean indicate calculation should swap position of something
337 subject_49 magnitude : size, get size of something
3014 subject_49 digest : eat, comprehend
1137 subject_49 transformed : change, state of x has changed
1907 subject_49 stopped : pause, a loop was stopped by a condition which is indicated for further analysis
3873 subject_49 reliable : good
495 subject_49 play : fun, function to run something usual is audio based
2969 subject_49 pagenum : counter, counter
761 subject_49 numsegs : number of segments, count of bits in an item
608 subject_49 Lock : stop, temp variable used to indicate state
1432 subject_49 drop : fall
3896 subject_49 blue_pos : none, the position of something blue on the screen
2942 subject_49 translation : speech, function to move/change an object position
2722 subject_49 purge : clear out, memory clear up function
1561 subject_49 outside : fresh, indicates outside edge of usual object
2227 subject_49 near : far
1116 subject_49 last_sent : time, indicates time last message was sent
226 subject_49 driver : car, object representing a driver entity
1274 subject_49 curmode : cursor, type of cursor
2748 subject_49 single : one
2653 subject_49 rover : car, robotic
1988 subject_49 position : place, object representing position of item x
3607 subject_49 misses : wife, function to check for object positional clash
2384 subject_49 levels : game, difficult map
3503 subject_49 inc : increment, increment
3200 subject_49 fragstotal : none, total of sum of fragments
1721 subject_49 disconnected : stopped, state is now not connected
1057 subject_49 body : whole, piece of code
2414 subject_49 answer : call, result variable
2565 subject_49 accurate : none, guage of precision
1423 subject_49 routine : boring, piece of code
2398 subject_49 picture : screen image, screen image object
2378 subject_49 origin : location, object giving start pos of item x
2006 subject_49 inactive : stopped, state now paused
782 subject_49 fraction : part, calculation part
920 subject_49 force : weight, calculation result
908 subject_49 event_mask : bit map, int containing mask to apply
3866 subject_49 def : definition, none
3548 subject_49 children : boys + girls, sub object in a hierarchical design
404 subject_49 baseline : bottom, bottom of screen image
3645 subject_49 sin_family : naughty, group of cosine, tan, etc functions
3053 subject_49 sentinal : palace
1991 subject_5 self : same as this in C++, but in 00 - C?
2091 subject_5 registered : bool that answers if something is registered
287 subject_5 quick : fast mode? quick and dirty? (quick hack)
3665 subject_5 mirror : copy of something valuable
3962 subject_5 magnitude : indicates some factor
3986 subject_5 digest : summary of a couple of other variables
369 subject_5 transformed : the value has undergone something, result of std:: transform?
1644 subject_5 stopped : bool or name of a state
2402 subject_5 reliable : configuration option, instead of perhaps fast
2798 subject_5 play : function that does when some button is pressed
1109 subject_5 pagenum : indicates some number in a reporting app, could also be a page of memory
700 subject_5 numsegs : number of segments
1643 subject_5 Lock : object that can lock another object, (multithreading)
11 subject_5 drop : function that "forgets" some value/object
408 subject_5 blue_pos : position of a slider in a RGB dialog, (color selection)
1367 subject_5 translation : output of a parser? localization library?
121 subject_5 purge : get rid of old objects
3770 subject_5 outside : ?
3341 subject_5 near : token/operator for query
2326 subject_5 last_sent : message that was sent last, time of last transmission
238 subject_5 driver : some device driver, or is it car driver?
3577 subject_5 curmode : current mode of operation
3092 subject_6 self : this object
1726 subject_6 registered : boolean flag denoting registration or not
2796 subject_6 quick : ? (meaningless out of context)
468 subject_6 mirror : copy of some item
760 subject_6 magnitude : size of effect value
3663 subject_6 digest : cryptographic element
2985 subject_6 transformed : result of an operation
2152 subject_6 stopped : boolean flag denoting state
2623 subject_6 reliable : ?
1552 subject_6 play : temporary variable
276 subject_6 pagenum : counter of some data set (page of some sort data, document, etc)
2864 subject_6 numsegs : counter
527 subject_6 Lock : mutex ### process
2236 subject_6 drop : ?
3312 subject_6 blue_pos : ?
678 subject_6 translation : result of some operation
3807 subject_6 purge : function call to clear something
2602 subject_6 outside : ?
3085 subject_6 near : ?
905 subject_6 last_sent : record of last communication
233 subject_6 driver : pointer to loaded function
2038 subject_6 curmode : state variable
1878 subject_6 single : ?
1505 subject_6 rover : ?
1468 subject_6 position : index into array/list/etc
1917 subject_6 misses : counter of failed attempts
2370 subject_6 levels : counter
3587 subject_6 inc : function call to increment value
3058 subject_6 fragstotal : ?
463 subject_6 disconnected : boolean state variable
2887 subject_6 body : reference (index) into some data structure where sub-section is more important
509 subject_6 answer : result of operation
502 subject_6 accurate : ?
3132 subject_6 routine : ?
3018 subject_6 picture : pointer to bitmap
2717 subject_6 origin : record of past state
2017 subject_6 inactive : boolean state variable
3290 subject_6 fraction : part of maths calculation
2846 subject_6 force : ?
480 subject_6 event_mask : bit map to be logically applied to another value
3761 subject_6 def : keyword?
3520 subject_6 children : pointer to sub-elements
1158 subject_6 baseline : fixed comparison
1602 subject_6 sin_family : TCP/IP something
1693 subject_6 sentinal : index or monitor variable
322 subject_6 power : function call?
1136 subject_6 physical : ?
2490 subject_6 oldkey : holder for past value, which has been superceeded
84 subject_6 neg : ?
613 subject_6 lighting : boolean state variable
3560 subject_6 fork : function call to OS
1132 subject_6 edge : part of a tree or graph data structure
338 subject_6 door : ?
38 subject_6 checked : boolean state variable
169 subject_6 border : delimiter
1695 subject_6 bold : ?
1672 subject_6 atten : ?
3159 subject_6 slave : owned process/data element
2176 subject_6 right_vol : right volume
2323 subject_6 indent : count of indentation
3272 subject_6 getpagesize : get page size function call to?
2680 subject_6 effect : function (ptr) or state indicator to be used
1436 subject_6 driverdata : instance data for a driver module
2642 subject_6 dispatch : function call
3846 subject_6 dec : function call to decrement value
1752 subject_6 client : "reference" to "external" system or program
3634 subject_6 bottom : delimiter
2255 subject_6 avail : count of available element/memory
875 subject_6 allowed : range measurement
3746 subject_6 scope : frequency of polling operation
887 subject_7 self : myself, this, me, identity
1533 subject_7 registered : unregistered, observer
1809 subject_7 quick : slow, quick what? need context
798 subject_7 mirror : cache
2446 subject_7 magnitude : attribute, property
1365 subject_7 digest : book digest or food digest?
1934 subject_7 transformed : transformed what? need context
3879 subject_7 stopped : boolean flag, state
216 subject_7 reliable : boolean flag, state
1764 subject_7 play : action, vob[?], method
3271 subject_7 pagenum : attribute, property, abbreviation
1680 subject_7 numsegs : attribute, property
1939 subject_7 Lock : action, vob[?], method, capital L, coding standards
1092 subject_7 drop : action, vob[?], drop what?
3157 subject_7 blue_pos : abbreviation, underscore, coding standards, consistency
2456 subject_7 translation : very high level
1735 subject_7 purge : stateful
3788 subject_7 outside : inside, outside what, need context, very hard to think about identifiers individually, need context
2334 subject_7 near : DOS pointer memory model! vague
1113 subject_7 last_sent : clear, clarity, nice identifier
937 subject_7 driver : metaphor
844 subject_7 curmode : horrible abbreviation 
2478 subject_7 single : double? floating point number? bachelor?
2772 subject_7 rover : pet dog! metaphor
3154 subject_7 position : iterators, comparisons
2147 subject_7 misses : hits, or mrs?
1283 subject_7 levels : ambiguous, "to level" or "number of levels"
2337 subject_7 inc : ambiguous "increment" or incorporate
1873 subject_7 fragstotal : frags (really), two words, others used underscore
2284 subject_7 disconnected : boolean attribute, state
2582 subject_7 body : hande[?]-body idiom
3823 subject_7 answer : question
3099 subject_7 accurate : accu! boolean, state
2526 subject_7 routine : ambiguous, "run-of-the-mill" or "procedure"
2884 subject_7 picture : paints a thousand words, graphics, GUI's
2644 subject_7 origin : graphics, co-ordinates
1373 subject_7 inactive : boolean, state, property, attribute
741 subject_7 fraction : maths
210 subject_7 force : patterns, design, physics
1256 subject_7 event_mask : low level, bit twiddling, clear, precise
2120 subject_7 def : abbreviation
3221 subject_7 children : dependencies, trees, composite
3344 subject_7 baseline : nothing pops into my head for this one
739 subject_7 sin_family : religious sin, sine? maths
3888 subject_7 sentinal : sentinel, (a use), metaphor, bounds
3472 subject_7 power : maths
3758 subject_7 physical : vague, exercise, need context
2231 subject_7 oldkey : two words, old_key, expect current/new key too
3204 subject_8 self : "this", a pointer to an object within the same object
2131 subject_8 registered : held in a table
3269 subject_8 quick : ?
2961 subject_8 mirror : replication, parallel copy
1124 subject_8 magnitude : size, how big
831 subject_8 digest : representation of a checksum, consume an object in some ? way
3857 subject_8 transformed : whether the object has had a transformation applied to it
1495 subject_8 stopped : whether the object is in the stopped state i.e. not running, not active
2301 subject_8 reliable : ?, whether the value of an object is definitely valid, or may need to be refreshed
1316 subject_8 play : make sound come out or run a video clip
2142 subject_8 pagenum : the number of a page
2273 subject_8 numsegs : the number of segments, number of segment faults
412 subject_8 Lock : a mutex/syncronization mechanism, a security feature
1271 subject_8 drop : remove a table from a database, lower the value of a setting
64 subject_8 blue_pos : position of a blue item
2886 subject_8 translation : geometrical movement, representation in a different language
744 subject_8 purge : completely erase all data from a container, delete data no longer used
3137 subject_8 outside : in a different area of memory, in a different area of a visual display
2073 subject_8 near : ?, whether something is geographically near, or near in memory
3603 subject_8 last_sent : time when last message was sent, whether the last message in a batch has been sent
2137 subject_8 driver : a device driver
592 subject_8 curmode : ?, what mode the cursor is in
1394 subject_8 single : whether there is only one item, whether an operation should be performed only once
1228 subject_8 rover : ?
137 subject_8 position : the position in a container, on a screen, geographical
1985 subject_8 misses : how many misses there have been, whether the operation fails to achieve its target
2237 subject_8 levels : how many levels there are, whether a smoothing algorithm is in place
2615 subject_8 inc : an increment
3547 subject_9 self : whatever is currently executing
1007 subject_9 registered : something which needs to be ...
3644 subject_9 quick : optimization
3352 subject_9 mirror : duplicate, possibly for safety, possibly for reference
3340 subject_9 magnitude : order of.  part of something else but nit explicitly tied to it
2103 subject_9 digest : combination (n), possibly also 'to digest', ie process
3073 subject_9 transformed : temporary, value derived from another
3745 subject_9 stopped : event handling, process/thread
1863 subject_9 reliable : certainly - more than other options
2770 subject_9 play : hack - either proof of concept (+) or a quick fix (-)
1719 subject_9 pagenum : page number
717 subject_9 numsegs : number of segments
710 subject_9 Lock : get exclusive access
3775 subject_9 drop : throw away
3736 subject_9 blue_pos : position of something which is blue
2325 subject_9 translation : derived from something else
2170 subject_9 purge : remove, delete or deallocate
2134 subject_9 outside : external but still coupled
1226 subject_9 near : close, efficient, possibly an optimization
1141 subject_9 last_sent : last x sent, possibly the number of x or time of x
2812 subject_9 driver : low -> high level interface, an abstraction
314 subject_9 curmode : current mode
743 subject_9 single : low precision, one element of a group
2224 subject_9 rover : woof woof, something which roves
