1390 accurate : -
2662 accurate : -, -
502 accurate : ?
1731 accurate : a boolean flag indicating accuracy of something
3099 accurate : accu! boolean, state
2269 accurate : a flag that an attack hit its target
624 accurate : an adjective - not a meaningful identifier
627 accurate : degree of error in some other result
2547 accurate : depends on context - none
3870 accurate : flag
614 accurate : flag
152 accurate : flag, checking response?
977 accurate : flag indicating accuracy of something
1166 accurate : flag to indicate accurate algorithm should be or has been used
138 accurate : good enough
268 accurate : high resolution
3059 accurate : means is accurate, enum: none, is played, if weapons accurate, ###
366 accurate : measure of estimation
1243 accurate : none
1549 accurate : none
2565 accurate : none, guage of precision
2289 accurate : possible skill level indicator
1511 accurate : precisely computed, not just estimated
471 accurate : specifier decimal precision
270 accurate : state variable?
611 accurate : unreliable
3739 accurate : whether inside required tolerance
875 allowed : range measurement
255 answer : a message (text)
921 answer : an object, request a service get an answer
942 answer : a reply to something, could be a string or an object
2463 answer : a string variable containing an answer to something
2414 answer : call, result variable
274 answer : cin, what has been returned by the user
1079 answer : comms response
752 answer : enumerated value indicating a selection
1858 answer : none
2055 answer : none
2913 answer : none
3493 answer : none
567 answer : n) the answer/ an answer  v) to answer
3692 answer : part of network connection
3823 answer : question
2216 answer : question, query
621 answer : reference value
211 answer : response from user, maybe from a message box
1838 answer : response to something
593 answer : response, verbal
3134 answer : result
3912 answer : result of a mathematical operation
3084 answer : result of a question
1811 answer : result of computation
509 answer : result of operation
2617 answer : text var
1427 answer : the result of operation
846 answer : the string a player typed in to game in response to question, The stored, correct or model answer (within the game) to compare against user reply
3690 answer : user input
1672 atten : ?
1190 atten : attention
2928 atten : attention
3676 atten : attention
2390 atten : attention?
1258 atten : attention, attendance, attentive, attend
2255 avail : count of available element/memory
1273 baseline : ---
904 baseline : a ###
1663 baseline : a reference against which change can be measured
2171 baseline : a start point I might want to revert to
404 baseline : bottom, bottom of screen image
1288 baseline : bottom  floor, font
1158 baseline : fixed comparison
484 baseline : none
3167 baseline : normal values
3344 baseline : nothing pops into my head for this one
3653 baseline : origin of TT-fonts (to this line)
1779 baseline : performance
1210 baseline : reference/starting point for computation
2749 baseline : starting point, minimum
3312 blue_pos : ?
2548 blue_pos : (1) the location of "blue" in a string or sequence or list.
3157 blue_pos : abbreviation, underscore, coding standards, consistency
2022 blue_pos : attribute colour, position of blue slider
406 blue_pos : blue position - index into a colour array, blue piece on a board
1102 blue_pos : game, blue player.  the position of the blue player
1956 blue_pos : I have no idea
2465 blue_pos : move
1486 blue_pos : none
2060 blue_pos : none
279 blue_pos : none
3142 blue_pos : none
326 blue_pos : none
3395 blue_pos : none
3442 blue_pos : none
384 blue_pos : none
662 blue_pos : none
2988 blue_pos : none, none
53 blue_pos : none, position of the blue player
3896 blue_pos : none, the position of something blue on the screen
2646 blue_pos : number.  represents some position (of a blue player maybe)
64 blue_pos : position of a blue item
1254 blue_pos : position of a 'blue' thing, 'blue' may be a color-coded attribute.  May be the position of a bluegraph### on a screen
408 blue_pos : position of a slider in a RGB dialog, (color selection)
3371 blue_pos : position of "blue" - needs context to understand
1268 blue_pos : position of "blue" player
3641 blue_pos : position of blue (within colour table?), position of blue object
2164 blue_pos : position of some blue object, amount of blue here
184 blue_pos : position of some blue thing
3467 blue_pos : position of some blue thing
2037 blue_pos : position of something blue, coordinates
2146 blue_pos : position of something labelled blue
3736 blue_pos : position of something which is blue
281 blue_pos : position of the blue element
2527 blue_pos : position of the "blue team", none
3637 blue_pos : the coordinates where something blue should be!
3388 blue_pos : the position of a blue object
1459 blue_pos : the position of something 'blue'
713 blue_pos : the position of something that is blue, such as a color switch
3263 blue_pos : the position of the blue thing.  Possibly the amount of blue selected? (blue_amount ...)
3772 blue_pos : the position (on screen) of something coloured blue (or representing blue-ness)
2417 blue_pos : who wrote this?
1580 body :  an object, of type body
3140 body : body of HTML page, string
3545 body : enumerated value indicating something?
2413 body : function.  3D animated character of object, 3D model
1887 body : function body? human body
2582 body : hande[?]-body idiom
1787 body : html  human-form, dead being
351 body : implementation of some opaque type - ie not handle
3515 body : impl idiom? (handle-body)
3036 body : main html
3806 body : main part of the code
3561 body : main section of document
203 body : none
2160 body : none
3060 body : none
3491 body : none
359 body : none
3699 body : none
1700 body : none, none
1246 body : of function
1961 body : physical part of a game character (person)
1066 body : physical part of object, ### belonging to object
2887 body : reference (index) into some data structure where sub-section is more important
29 body : section identifier (HTML) or body of a code block (implementation)
1539 body : simple body ptr
3602 body : some structure or data.  might represent player's on-screen body
1363 body : the main bit of, or a component of
3522 body : the main part of a larger object; the torso of a character
3090 body : the thing that does the job
1057 body : whole, piece of code
1695 bold : ?
2698 bold : font
1285 bold : font choice
3034 bold : heavier weight font
3721 bold : text rendering
1641 border : around a window or widget
169 border : delimiter
3394 border : edge of window of frame
3247 border : of a window
1698 border : window border
3634 bottom : delimiter
1604 bottom : stack
2876 bounds : memory management
38 checked : boolean state variable
1237 checked : build
837 checked : in a GUI, choices taken by the user
376 checked : set binary state
1691 children : a set of sub-objects in a tree structure
3548 children : boys + girls, sub object in a hierarchical design
336 children : child nodes in tree structure
192 children : children
77 children :count, container that holds children 
3221 children : dependencies, trees, composite
1117 children : dependent "objects"
407 children : derived from base class
2937 children : family
2860 children : nodes in a tree; process under this one
997 children : number of children of something
3318 children : object hierarchy, return child object
1817 children : objects below this
2600 children : ### parents and siblings, element of a tree
3520 children : pointer to sub-elements
1628 children : processes
68 children : process tree
2042 children : spawned processed
1476 children : Trees/XML
1752 client : "reference" to "external" system or program
1168 client : server
672 curmode : a status, the current mode/status of something
2177 curmode : current? Cursor?
1077 curmode : current mode
2346 curmode : current mode
2640 curmode : current mode
314 curmode : current mode
3438 curmode : current mode
3795 curmode : current mode
3981 curmode : current mode
3886 curmode : current mode attribute, an int or enum
2061 curmode : current mode, current state
2025 curmode : 'current mode' indicator, probably enumerated type
2265 curmode : current mode - local scope
1860 curmode : current mode, none
261 curmode : current mode of application, text input mode
1048 curmode : current mode of operation
3577 curmode : current mode of operation
1 curmode : current mode of something
1047 curmode : current mode of the game, none
2206 curmode : current mode or state
3481 curmode : current mode, possibly an enum variable
3410 curmode : current mode state
2405 curmode : current "state" of an object - state machine state?
2002 curmode : cursor
2256 curmode : cursor mode, current mode
2293 curmode : cursor setting   current game mode
1274 curmode : cursor, type of cursor
3115 curmode : enum, or other state variable.  possibly limited to particular values
844 curmode : horrible abbreviation 
1526 curmode : none
2616 curmode : none
3264 curmode : some enum type variable indicating current state
978 curmode : some funny mode
2038 curmode : state variable
1181 curmode : the current mode
3652 curmode : the current mode of operation
1441 curmode : the current mode of operation, ### a state
1247 curmode : the current one of a number of possible modes (or states)
2978 curmode : the mode of the cursor (block, underline, etc)
592 curmode : ?, what mode the cursor is in
262 dec : decrement? decimal?
3846 dec : function call to decrement value
2120 def : abbreviation
3945 def : a declaration of a class or function
2204 def : define
3002 def : define
718 def : define a macro
3350 def : define class/object
927 def : defined, deffined
2562 def : define  definition
2317 def : define, description
2295 def : definition
3130 def : definition
3479 def : definition
3866 def : definition, none
3553 def : definition of something
3761 def : keyword?
196 def : none
3689 def : none
1683 def : set default values
1494 def : something close to the language or preprocessor
3033 digest : (1) a method to consume some resource! (2) [nothing else].
499 digest : 1) eat? dictionary? 2) might be a funny name for "less verbose" debug output
1570 digest : absorb, none
575 digest : abstract of large dataset
774 digest : a cryptographic checksum of some data - something like MD5 say
703 digest : a function name
2234 digest : a hash
2425 digest : a hash-type value - or function to compute one
1596 digest : a summary of some kind
1365 digest : book digest or food digest?
555 digest : collection of separate events recorded together
2103 digest : combination (n), possibly also 'to digest', ie process
2444 digest : compressed representation or process of parsing input
3663 digest : cryptographic element
3014 digest : eat, comprehend
1885 digest : either a noun - an archive of some collection of elements, or a verb - the act of archiving or "eating" some object
576 digest : hash of some value
3583 digest : hash, USA mapping gov agency
1227 digest : hash value, collection of objects
961 digest : MD5-type checksum, none
2052 digest :  MD5 & type thing
2797 digest : message digest/hash, e.g. result of MD5/SHA-1
1886 digest : none
2491 digest : none
2545 digest : none
2840 digest : none
3011 digest : none
840 digest : none, none
831 digest : representation of a checksum, consume an object in some ? way
1070 digest : size
965 digest : some sort of a condensed/aggregated form
2759 digest : "stripped down" data
1207 digest : summarize, crypto signature
1725 digest : summary
2341 digest : summary
3008 digest : summary
3986 digest : summary of a couple of other variables
3531 digest : summary of some kind, probably some log of player-character interactions/achievements through game
2345 digest : summary, totalling count
2213 digest : -, to be an abstract
190 digest : to consume, a summary ###, a method - a creature might digest something
1574 digest : to eat
2166 digest : 'understand'
682 digest : verb or noun ###?  Guess this is a functions that eats things
1120 disconnected : a boolean flag indicating whether the connection has been lost
1002 disconnected : a state
3707 disconnected : boolean
2284 disconnected : boolean attribute, state
2865 disconnected : boolean on connection state
531 disconnected : boolean, state. indicates the state of a connected stuff (socket, ### object ...)
463 disconnected : boolean state variable
3895 disconnected : bool flag, are we offline?
250 disconnected : flag
2095 disconnected : flag, indicates not being connected any more
2898 disconnected : flag indicating disconnected state
3729 disconnected : flag indicating something has gone away (i.e. modem connection)
2671 disconnected : flag to indicate disconnected state
2361 disconnected : indicates not connected via some comms i.e. playing on a single machine
1898 disconnected : indicator of, or function to determine, disconnection
2484 disconnected : is disconnected, badly named - should be is connected
2608 disconnected : lost connection, such as db etc
3796 disconnected : network, attached devices usb
2327 disconnected : network connection disconnected flag
3079 disconnected : no longer connected, state variable
2306 disconnected : not communicating
900 disconnected : session
311 disconnected : state flag
2358 disconnected : state identifier
19 disconnected : state - not connected
574 disconnected : state where communication is not possible
1721 disconnected : stopped, state is now not connected
577 disconnected : the state of the network connection, none
526 dispatch : call the appropriate piece of code
2642 dispatch : function call
3211 dispatch : threads? messages? packets?
338 door : ?
1255 door : allows entry to a room
1419 door : none
2356 door : none
2137 driver : a device driver
2385 driver : a device driver
2024 driver : a driver object (as in sound/graphics/etc driver)
642 driver : an object that does something low-level, or maybe that controls some process
2065 driver : a piece of s/w that knows how to talk to h/w
2566 driver : a single interface to a complex device
226 driver : car, object representing a driver entity
381 driver : code to handle hardware interactions
668 driver : device, controlling program
879 driver : device driver
639 driver : device driver   s/w to manage an entity, motivation of game player
797 driver : function call to use to handle a 'message'
421 driver : hardware
1732 driver : hardware oriented software, role in a game
2074 driver : kernel, hardware, -
2812 driver : low -> high level interface, an abstraction
937 driver : metaphor
3636 driver : name of or reference to a controlling entity
1175 driver : none
3121 driver : none
3927 driver : none
2934 driver : none, baffled, associated with low level naming - confusing
2589 driver : object.  handle or reference to some structure/data
1931 driver : object of the driver state
1430 driver : object representing a piece of hardware (i.e. a device driver)
2453 driver : object that contains attributes of the driver, none
200 driver : player currently 'piloting' craft, some sort of loadable module for different configurations
233 driver : pointer to loaded function
2411 driver : probably some api code that manages a device
3763 driver : process manager / I/O manager
3971 driver : ptr to driving code for callback
3037 driver : software/hardware driver (n)
238 driver : some device driver, or is it car driver?
563 driver : someone who drives.  Code to interface to hardware
3435 driver : something representing a device driver (handle?)
2558 driver : s/w for a particular piece of hardware
3075 driver : used to test library code
3785 driver : yes, there are some
1516 driverdata : detailed information about a device driver
1436 driverdata : instance data for a driver module
2019 driverdata : per driver instance data
2236 drop : ?
1165 drop : (1) method to cause an item to be left out of a sequence or operation, or to close a network connection.
1051 drop : abandon a task, forget
770 drop : a command to let go of an item, a measurement of height: "the drop is 5m"
3404 drop : action to drop a thing that a player carries, none
1092 drop : action, vob[?], drop what?
2902 drop : a function that discards something ( a connection?)
2540 drop : a function that drops something
2769 drop : cache
2449 drop : connection
2916 drop : database operation - delete a table
3492 drop : decrement
802 drop : delete
2803 drop : delete or remove item
140 drop : delete, remove, release - often used in a DB context
3853 drop : discard something / deallocate storage
2799 drop : discard the last element of a list
2752 drop : disconnect a call?
1942 drop : drop a user, function name
291 drop : drop item from user inventory
497 drop : drop something
1432 drop : fall
3235 drop : flag.  whether to drop something
11 drop : function that "forgets" some value/object
590 drop : function that releases some resource
2163 drop : get rid of something
2767 drop : get rid of (verb) something
2550 drop : list processing (?)
3685 drop : method? flag? delete a record, perhaps? or a flag as to whether to do so
547 drop : method of function.  Releases some resource
2057 drop : none
586 drop : none
755 drop : none
115 drop : ok to loose data, object in game - drop of liquid
156 drop : release, let go, or a drop of liquid
217 drop : release something, function to drop a reference to an object
1271 drop : remove a table from a database, lower the value of a setting
1012 drop : resource management
10 drop : ruigby[?]?, ?
1473 drop : size of cliff, button ### to drop something
1233 drop : SQL drop token
3000 drop : state variable associated with connection.  drop this packet
1541 drop : the height of something - i.e. 'drop off a cliff'
3775 drop : throw away
56 edge : color
1685 edge : edge detection
1160 edge : in a graph, connects 2 nodes
838 edge : joining nodes
3797 edge : joins nodes
1132 edge : part of a tree or graph data structure
2821 edge : used in edge detection
1690 edge : vertex, geometric shape
2680 effect : function (ptr) or state indicator to be used
874 effect : in photorealism rendering, "special effects"
2561 event_mask : a bitmap mask of events
3057 event_mask : a bit mask indicating which events can occur (or have occurred)
141 event_mask : a bit-pattern.  used in a logical operation
132 event_mask : allow events specified by masks
256 event_mask : bit field representing what events to ignore and which to take actions on
513 event_mask : bit flags
908 event_mask : bit map, int containing mask to apply
480 event_mask : bit map to be logically applied to another value
1104 event_mask : bit mask of what events are enabled
3616 event_mask : bit mask to check for events that have occurred
2488 event_mask : bit mask to identify event type
1147 event_mask : bitset
3490 event_mask : events aggregated in POSIX signal handling
3281 event_mask : filter applied to events
3386 event_mask : integer bit map
3882 event_mask : interrupts
1256 event_mask : low level, bit twiddling, clear, precise
2471 event_mask : mask of events interested in
3082 event_mask : polling descriptors
3230 event_mask : set of bits
2257 event_mask : used to select which events I'm interested in
1706 force : -, -
2846 force : ?
1342 force : abort, kill -9
3697 force : a force expressed as a number (in some units)
766 force : boolean.  Force this op even in case of error
2532 force : bool parameter in function, reset game (force = time)
399 force : coerce something into something else
572 force : holds value of force
2027 force : insist on some action - flag or function
3918 force : killing IPC connections
2517 force : level of some force
1123 force : make something happen - strength
207 force : need more context - is it a noun or verb?
528 force : newtons
2226 force : none
984 force : none
210 force : patterns, design, physics
3639 force : size of force on object
854 force : some propulsive effort
597 force : use in physics ### calc
920 force : weight, calculation result
3944 force : whether to terminate abruptly
1615 fork : cutlery set, ...
3193 fork : fork a process
3560 fork : function call to OS
1629 fork : multithreading
3320 fork : process, threads
3596 fork : split a process in two
3496 fork : start a new process
2140 fork : unix creates a new process
386 fork : Unix process switch
2783 fraction : a floating point value
2451 fraction : -, an integer representing the non-integer part of a number
1344 fraction : a number in the range 0 <= x <= 1, of what
3494 fraction : class dealing with fractions
716 fraction : eg 5/8
3537 fraction : fraction of something
807 fraction : holds fractional part of multi-integer operation
998 fraction : holds fraction part of a number
2316 fraction : integer
741 fraction : maths
2883 fraction : none
2947 fraction : none
1173 fraction : numerator/denominator, class/struct for functions
782 fraction : part, calculation part
503 fraction : part of a whole
3290 fraction : part of maths calculation
2773 fraction : part of object less than whole eg 0.123 of 0.123
342 fraction : part of something, between 0 and 1
1319 fraction : percentage
2023 fraction : ration
2302 fraction : ration
2845 fraction : result of calc of type of answer
1108 fraction : this numeric has a fraction, this ### is broken into fractions
3058 fragstotal : ?
1757 fragstotal : count of 'frags' (game term for fragmentation or kills I guess)
897 fragstotal : count of number of 'frags'
2424 fragstotal : count of some event
234 fragstotal : Disk? Memory?
241 fragstotal : fragments total
2048 fragstotal : fragments total count
1873 fragstotal : frags (really), two words, others used underscore
1139 fragstotal : memory, fragments
3200 fragstotal : none, total of sum of fragments
3334 fragstotal : number of people you've wasted in "Doom", Give me the BFG...
841 fragstotal : number of times a player or team has killed team-mates
863 fragstotal : quake or similar, total number of "frags"
1767 fragstotal : running accumulation of frags.  What's a frag?
958 fragstotal : some kind of score
1072 fragstotal : total amount of space in fragments, total number of fragments
1236 fragstotal : total count of fragments
473 fragstotal : total fragments
540 fragstotal : total frags = lives/kills, DOOM an interface ###
3911 fragstotal : total kills??
3288 fragstotal : total number of fragmentations found - perhaps of a file system or memory model
1851 fragstotal : total number of fragments
3489 fragstotal : total number of fragments
2215 fragstotal : total number of fragments, none
733 fragstotal : total number of fragments (of an exploding weapon/broken item?)
2222 fragstotal : total number of frags for the current player (or for each player)
3430 fragstotal : total number of "frags" (fragments)
763 fragstotal : total number of frags (kills)
2966 fragstotal : total number of frags/kills
3999 fragstotal : total number of frags so far
1075 fragstotal : total number of hits
3543 fragstotal : total # of fragments
1578 getpagesize : a VM internals
3272 getpagesize : get page size function call to?
3527 getpagesize : obtain # bytes per page
2513 inactive : a boolean flag
3362 inactive : a state value
99 inactive : boolean.  Represents a transient state of inactivity
1373 inactive : boolean, state, property, attribute
2017 inactive : boolean state variable
2435 inactive : disable state device
1035 inactive : dormant; not currently in use
24 inactive : flag
1346 inactive : flag: not active
295 inactive : game not being played!
1200 inactive : is inactive, bool
1026 inactive : none
1046 inactive : not active
3744 inactive : not currently in use
1935 inactive : not currently working/used
861 inactive : not doing anything
2900 inactive : off, disabled
1491 inactive : state
3569 inactive : state indicator
3588 inactive : status indicator
2006 inactive : stopped, state now paused
650 inactive : temporally "disabled" object
549 inactive : this object is inactive (boolean)
392 inactive : timed out
3244 inc : abbreviation for increment, or maybe include
1239 inc : add 1, add something
2523 inc : a functor for increment?
2337 inc : ambiguous "increment" or incorporate
2615 inc : an increment
810 inc : counter
1149 inc : dec, increment
3800 inc :  flag of whether to increment
3587 inc : function call to increment value
3087 inc : function to increment something
2476 inc : incorporated, increment. increment value
1744 inc : increase, none
1517 inc : increment
2130 inc : increment
3039 inc : increment
3454 inc : increment
3310 inc : increment a variable
2612 inc : increment by one
2932 inc : incrementer, included
1560 inc : increment function? 'inclusive' indicator?
1586 inc : increment include
1462 inc : increment? Include?
301 inc : increment, increase a level as above
3503 inc : increment, increment
1632 inc : increment operation
1514 inc : increment or include
418 inc : increment something, something should be incremented as opposed to decremented
2487 inc : low level increment method
1933 inc : macro to increment something; use of an increment
1977 inc : none
3365 inc : none
3760 inc : none
633 inc : -, something +1
2323 indent : count of indentation
275 indent : file formatting
1748 indent : indentation, white space @ left of page
3698 indent : in text processing, whitespace on the left
1446 intensity : graphics rendering
3670 last_sent : a packet, a message. a variable to remember what has happened on a previous iteration
2000 last_sent : a stored message
2292 last_sent : a timestamp indicating when something was last sent
1673 last_sent : a value, probably a date and/or time indicating when the last time the "send" action was invoked
1113 last_sent : clear, clarity, nice identifier
2452 last_sent : copy of last msg sent, did I send last or another?  How many have I sent?
6 last_sent : date last sent (email?), the last object sent
63 last_sent : date/time when some event was last raised
3129 last_sent : index into queue of messages
1924 last_sent : last message sent
3064 last_sent : last message, time of the last message
2866 last_sent : last packet sent via some comms method
1141 last_sent : last x sent, possibly the number of x or time of x
2326 last_sent : message that was sent last, time of last transmission
587 last_sent : most recent transmitted item of a set of data
3667 last_sent : name of a reference to an entity that has been sent to something
2648 last_sent : network connectivity, last packet sent
3056 last_sent : none
3618 last_sent : none, none
2679 last_sent : queuing
905 last_sent : record of last communication
448 last_sent : reference to data object last dealt with
2496 last_sent : some kind of time stamp,  recover what was last sent
1265 last_sent : some reference to last sent message
1794 last_sent : something that was last sent to somewhere
2754 last_sent : tail, last op
3822 last_sent : the data that something was last transmitted
2801 last_sent : the last sent message, an integer or object
3856 last_sent : the last thing/message sent
606 last_sent : the last thing send - copy of or reference to
2279 last_sent : the last thing sent to a communication system
3599 last_sent : time.  could be absolute time or an interval
1116 last_sent : time, indicates time last message was sent
1449 last_sent : time last sent, attribute time stamp
14 last_sent : time out
2834 last_sent : timestamp?  maybe the id of the previous thing sent, or when it was sent
2595 last_sent : timestamp of last sent thing
3603 last_sent : time when last message was sent, whether the last message in a batch has been sent
1761 last_sent : time when the packet was sent most ###, indication of what was sent most ###
2958 last_sent : windowing protocol
2228 levels : a collection of game levels
2695 levels : a counter
2643 levels : a count? varies infrequently (or a constant)
1283 levels : ambiguous, "to level" or "number of levels"
3838 levels : an abstract var for meta programming
2247 levels : array of possible levels, container with various level definitions
3412 levels : a set of level objects
3067 levels : could be anything!  Too many thoughts to write!
2370 levels : counter
1214 levels : count or list (collection) of levels
2365 levels : either a count of levels or a set of structures representing levels
2384 levels : game, difficult map
3659 levels : game levels
1816 levels : game, the successive levels when playing a game
2237 levels : how many levels there are, whether a smoothing algorithm is in place
2313 levels : init numlevels
2154 levels : interrupt
1742 levels : is game multilevel or not, whether the display is horizontal or not
2778 levels : layers
2 levels : levels of difficulty to choose from, none
2690 levels : max number of levels in a game?
1037 levels : none
365 levels : none
3855 levels : none
2700 levels : number of colour levels in palate
1437 levels : number of levels
3416 levels : number of levels, maybe number of levels completed/available?
950 levels : number of levels of something
1330 levels : number of levels - or collection of level objects. - could be levels of difficulty
3914 levels : something hierarchical
73 levels : the count of the number of levels in the system; a list of level objects
1249 levels : volume
167 lighting : bolt of light from sky
613 lighting : boolean state variable
2004 lighting : flag: lights on/off
1523 lighting : level of illumination (for photorealistic ###)
1912 lighting : none
3098 lighting : none
2270 lighting : shading, shadows, graphics rendering
891 Lock : -, -
2938 Lock : (1) a type which represents a lock/semaphore etc
1939 Lock : action, vob[?], method, capital L, coding standards
271 Lock : a function name or a RAM object having this effect
2112 Lock : a lock (as in synchronization primitive).  Perhaps an RAII[?] style scope lock
1192 Lock : a mutex, a mutex datatype
412 Lock : a mutex/syncronization mechanism, a security feature
2610 Lock : an object - a padlock, or method (lock a resource)
3505 Lock : a syncronization object to control access to a shared resource
2174 Lock : a syncronization variable - or a function to be manipulable on
3877 Lock : a thread control/sequence command of critical section
3743 Lock : a thread lock / file lock
1769 Lock : a thread locking object ; command to lock something e.g. door
3682 Lock : block alternative access to some resource until released, may also refer to a game object! [a 'gameworld' lock item]
1525 Lock : bool lock flag, or Lock class [due to initial capital], possible a scoped lock
1955 Lock : capital means class name - class called Lock
3722 Lock : deadlock, threads, concurrent
1055 Lock : don't allow changes, don't let anything else see object
2374 Lock : entry to an exclusive/mutual code path
3953 Lock : File? Mutex? Message?
2396 Lock : flag or thread lock.  either indicating whether to lock something, or is a lock object
3042 Lock : function to lock something - or a handle representing the lock
675 Lock : function to lock something, or reference to something that locks something
710 Lock : get exclusive access
25 Lock : locking object, coding function
996 Lock : lock, mutex ~) multithreading
1657 Lock : method or function, reference to the lock
910 Lock : mutex_lock
1564 Lock : mutex lock of critical section
2729 Lock : mutex, object in game - doorlock
527 Lock : mutex ### process
2416 Lock : noun - unique access to something, initial capital out of line with other names on this page - why?
1643 Lock : object that can lock another object, (multithreading)
2272 Lock : on the door, none
2631 Lock : perform an operation to lock/### ###, function to lock ###, eg threading
1043 Lock : scottish lake - due to uppercase 'L'
2389 Lock : semaphore in multithreading, critical section
2813 Lock : some sort of mutex
94 Lock : something is locked flag.  (some resource is locked)
608 Lock : stop, temp variable used to indicate state
1585 Lock : suddenly a cap letter!  A Lock class
1402 Lock : threading mutex, none
899 Lock : usually a scope guarded variable, normally thread ###
3626 Lock : verb or noun - verb - to lock something - probably asychronisation primitive.  Noun - something that does the locking
2251 magnitude : 1) absolute 2) a variable indicating magnitude - perhaps of some 2-D or 3-D points.  Pythagorous
1962 magnitude : (1) a value representing the quantity (mathematically). (2) method to return this from a complex number/type
1926 magnitude : absolute size
1454 magnitude : absolute value, length of vector or size of exponent
2995 magnitude : an absolute value or order of magnitude of something, possibly a float, or a logarithmic value
976 magnitude : a real number indicating size (not ###)
1843 magnitude : a scalar containing the maximum value of a data item
2446 magnitude : attribute, property
2863 magnitude : how large is it
3962 magnitude : indicates some factor
309 magnitude : indicator of size
3998 magnitude : largest, attribute of object
1417 magnitude : length, power, the norm of a vector
1421 magnitude : log 10?
2591 magnitude : none
669 magnitude : none
2703 magnitude : none, none
252 magnitude : number. size of some quantity
1981 magnitude : numerical value, earthquake
1287 magnitude : numerical value for multiplying something
3340 magnitude : order of.  part of something else but not explicitly tied to it
3931 magnitude : scalar value
1994 magnitude : signal strength, how big it is
1084 magnitude : size
2581 magnitude : size, continuous quantity
2584 magnitude : size, count, number
337 magnitude : size, get size of something
1124 magnitude : size, how big
1814 magnitude : size of an analogue quantity
760 magnitude : size of effect value
1968 magnitude : sizeof - in problem domain not 'C'
2359 magnitude : size of something
3300 magnitude : size of something
3203 magnitude : size of something, ### ### the magnitude of a vector/number
2874 magnitude : size of some value (scalar)
3833 magnitude : size of thing
3282 magnitude : size overflow
1217 magnitude : size, size in scientific program
2252 magnitude : some measure of size, size could mean many things from computational complexity to game parameter.  depends on context
1081 magnitude : star brightness, none
2244 magnitude : the size of in a generic way
3675 magnitude : the size of something
239 magnitude : the size of something nearby
985 magnitude : unsigned, probably has an associated "direction"
1257 magnitude : value of something (numeric) without units
803 margin : page layout
1778 mirror : -
2892 mirror : (1) a cache for some calculated value. (2) a method to fill out the local cache.
2972 mirror : 1) reflection 2) perhaps the game has the concept of mirror reflections.  They take more time to render
1453 mirror : a backup copy of something - or a function that makes such a copy
3633 mirror : a copy of an object, a 'mirror'
2994 mirror : a copy of something kept up to date with changes
2577 mirror : a duplicate of something else; representation of a physical mirror
2920 mirror : a mirror object in the game
877 mirror : an object in the game, none
3455 mirror : an object that contains a somehow mirrored value
1605 mirror : a proxy destination or duplicate destination/target
2807 mirror : a proxy object
936 mirror : a reflection or backup, very content dependent - could be a parallel backup of a web site
2535 mirror : boolean current object is a "copy" of another, or may be a pointer to the mirroring object
798 mirror : cache
3835 mirror : clone object or copy
3766 mirror : copy
2287 mirror : copy, database
468 mirror : copy of some item
1716 mirror : copy of something
501 mirror : copy of something
519 mirror : copy of something, or process of making a copy
3665 mirror : copy of something valuable
2970 mirror : copy of variable
2556 mirror : disk safety technique, one variable copies another
3139 mirror : do mirror, verb for name mirrors graphic
3352 mirror : duplicate, possibly for safety, possibly for reference
3916 mirror : faithful copy, backup
2552 mirror : file copy
1125 mirror : none
2129 mirror : none
2149 mirror : none
2342 mirror : none
3530 mirror : none
878 mirror : none
489 mirror : none, make a copy
2678 mirror : none, perhaps a cache? (like a mirrored disk?)
2847 mirror : none, watcher of another player (boolean)
3658 mirror : not master copy
220 mirror : operation, function, copy
3769 mirror : reflecting object, a mirror
2961 mirror : replication, parallel copy
1391 mirror : reproduce something somewhere else
793 mirror : seeing, boolean indicate calculation should swap position of something
3774 mirror : some object that reflects things back, function callback that returns or reverses its input
1493 misses : a counter
62 misses : a counter
3925 misses : a count? varies often
2497 misses : bool flag or count, whether something moved, or how many cache misses, etc
3908 misses : cache
2639 misses : cache, memory
1278 misses : cache misses?
3449 misses : count
1917 misses : counter of failed attempts
232 misses : counter of number of times something has missed, maybe percentage
1953 misses : counter of some sort
2955 misses : count of failures, memory management particularly
1660 misses : count of miss
711 misses : count of missed shots or turns, whether current short hit target or not
1313 misses : count of misses
2078 misses : count of number of 'misses'
1193 misses : doesn't hit, count of how many shots missed
694 misses : game, number of times a player has missed something
2147 misses : hits, or mrs?
1985 misses : how many misses there have been, whether the operation fails to achieve its target
2376 misses : none
2328 misses : not-hits
3356 misses : number, count of some event
857 misses : number of missed shots
3304 misses : number of misses
842 misses : number of misses
3072 misses : number of shots that failed to hit target
2844 misses : number of times an attempt at something failed - probably to do with caching
3872 misses : number of times something has missed (lookup?)
3573 misses : one of the attributes of the result, none
1714 misses : out of range
3829 misses : test - misses (###, target), verb/function ###!
742 misses : the count of the number of times something failed to hit a target; list of missed objects
3607 misses : wife, function to check for object positional clash
3085 near : ?
3275 near : ?
3391 near : (1) a value or method to see if some item is close to another.
1332 near : 3D, clipping plane, the near value of the clipping function
925 near : a boolean flag
1126 near : Al### - the Intel disease
1304 near : bool flag, is something within range?
3414 near : close- as it says!
1226 near : close, efficient, possibly an optimization
1262 near : close in proximity too
1866 near : closeness (say for an attack to be valid), none
616 near : close proximity - could be memory within same segment
31 near : close to
3921 near : close to some value
2334 near : DOS pointer memory model! vague
2227 near : far
1025 near : flag, indicates that something is near something else
993 near : flag indicating some state
1361 near : flag to indicate something is near another
3817 near : function to test if two things are 'close'
3023 near : means 'is near', boolean attribute
1512 near : memory
934 near : memory pointer type
1130 near : name for reference to something that this entity is near to
1932 near : none
1940 near : none
2434 near : none
3337 near : none
3452 near : none
634 near : none
594 near : old 16 bit PCs
2663 near : position of the co-player relative to player, none
724 near : proximity, ###
1652 near : short pointer, measure of closeness to another object
1211 near : spacing representation boolean
3141 near : the proximity of something
3341 near : token/operator for query
2073 near : ?, whether something is geographically near, or near in memory
1016 near : Win16 short pointer!
84 neg : ?
49 neg : negation, 1-complement or 2-complement
2869 neg : negative
504 neg : negative
361 neg : negative, negation
2138 neg : negative value of something
1300 neg : some kind of sign representation
680 numsegs : 1) number of segments 2) a counts of whatever "segments" is
2594 numsegs : (1) the number of segments in use. (2) could be the total number of "segs" permissible
2960 numsegs : a counter of segs.  Whatever segs are
1709 numsegs : a count of the number of segments of something
1772 numsegs : a number value indicating the number of "segs" (segments or something)
2472 numsegs : attribute  num segments, some variable
1680 numsegs : attribute, property
1923 numsegs : buried in a VM manager
2864 numsegs : counter
70 numsegs : count of segments
2808 numsegs : count of the number of segments
2873 numsegs : memory
349 numsegs : none
2630 numsegs : number.  count of something
1221 numsegs : number of segments
1624 numsegs : number of segments
2184 numsegs : number of segments
3647 numsegs : number of segments
3679 numsegs : number of segments
3741 numsegs : number of segments
3794 numsegs : number of segments
455 numsegs : number of segments
700 numsegs : number of segments
717 numsegs : number of segments
518 numsegs : number of segments, but may also be the total number ...
761 numsegs : number of segments, count of bits in an item
2212 numsegs : number of segments eg of a multipart message
1894 numsegs : number of "segments", either low-level (memory pages, etc) or segments of something else
3712 numsegs : number of segments, integer/function indicating the number of segments (eg of an orange)
3594 numsegs : number of segments - local scope variable
3163 numsegs : number of segments - memory?
3001 numsegs : number of segments? none
450 numsegs : number of segments of something
1171 numsegs : number of segments (of what?), integer
1434 numsegs : 'number of segments', segments could be some internal data structure, probably raw memory
3718 numsegs : number of segments, segments holding number?
3424 numsegs : number of segments that an object has or requires
1045 numsegs : number of segments, the scale of the playground
3629 numsegs : number of segments (whatever one of those is)
2288 numsegs : number of total segments in transmission
610 numsegs : old 16 bit compilers
1607 numsegs : segments in a message
2273 numsegs : the number of segments, number of segment faults
721 numsegs : the number of "segments" (total)
3433 oldkey : hash keys, swap
2490 oldkey : holder for past value, which has been superceeded
103 oldkey : key before the current
740 oldkey : key modification
1242 oldkey : last key pressed
155 oldkey : old key
2971 oldkey : previously pressed key button
1975 oldkey : previous value for key
2169 oldkey : some stored historic value of key
856 oldkey : some ### value for a "key"
182 oldkey : temp ###
2231 oldkey : two words, old_key, expect current/new key too
55 origin : (0, 0) etc
1734 origin : (0, 0) on a chart or in 2D/3D space
1802 origin : (0, 0), starting point
654 origin : base for co-ordinate offsets
320 origin : cartesian GUI
3717 origin : coordinates of the origin in some coordinate system
298 origin : current drawing origin (x, y)
2644 origin : graphics, co-ordinates
2378 origin : location, object giving start pos of item x
345 origin : of graph (0, 0)  birthplace
378 origin : origin of something, coordinates (?)
1611 origin : parent, caller, initiator
562 origin : point of origin in this plane, x,y coordinates of origin
1378 origin : position in 2D cartesian coordinates
2717 origin : record of past state
557 origin : relative reference
370 origin : source
2707 origin : start of message; coordinates
1082 origin : start point of a co-ordinate system
3952 origin : the base line of the coordinate system used
1529 origin : the centre of space, i.e. (0, 0)
3742 origin : the centre of the object
3202 origin : top left hand corner
2672 origin : x=0 y=0 z=0
1638 outside : ---
2602 outside : ?
3770 outside : ?
603 outside : (1) value stating that an item is on the edge of a set.
3182 outside : a boolean flag
259 outside : a graphical region?  perhaps a bit-test method to see if a position is outside a shape/region
3968 outside : a representation of the exterior of something
1913 outside : a set of values (or region of display) excluded by some criterion
2134 outside : external but still coupled
3728 outside : external to some related entity
2704 outside : flag, indicates that something is outside something else
1118 outside : flag.  state flag, or maybe a handle to some game data?
1561 outside : fresh, indicates outside edge of usual object
3420 outside : hittesting, geometry
3137 outside : in a different area of memory, in a different area of a visual display
2771 outside : indication of players state, none
2155 outside : indicator of location, probably boolean
2997 outside : in seeing used to differentiate a domain
3642 outside : inside, external interface
3788 outside : inside, outside what, need context, very hard to think about identifiers individually, need context
2758 outside : item is outside some playing field - boolean
712 outside : means 'it outside',  boolean attribute
3093 outside : ? need context to understand
2161 outside : none
3436 outside : none
3898 outside : none
395 outside : none
454 outside : none
1442 outside : none, result of a boundary test
3991 outside : not in core, not in the working set
1908 outside : not in range
1749 outside : not inside
2360 outside : not inside, position relative to "container"
3716 outside : outside of block scope
1150 outside : position of the player, none
118 outside : reference to an external object
3161 outside : some sort of external state
2544 outside : temperature, -
2381 outside : whether one point is outside a shape, texture of 3D object
3546 pagenum : 1) page number 2) video page number
2669 pagenum : (1) the current page value, is it zero-based? (2) method to get the value.
3694 pagenum : a page number from user documentation, may also refer to some 'paged' data structure
1093 pagenum : a page number (number value)
139 pagenum : attribute, indicates perhaps where stored in memory
3271 pagenum : attribute, property, abbreviation
1503 pagenum : counter
293 pagenum : counter
2969 pagenum : counter, counter
276 pagenum : counter of some data set (page of some sort data, document, etc)
1785 pagenum : current page being operated on
2993 pagenum : current page number
512 pagenum : index into a table of virtual memory
1109 pagenum : indicates some number in a reporting app, could also be a page of memory
2369 pagenum : memory management
1708 pagenum : none
537 pagenum : none
2199 pagenum : no of a page (of text)
2688 pagenum : number.  integer representing page number
970 pagenum : number of a page
758 pagenum : number of a page, integer/function indicating the page number
164 pagenum : number of current page
932 pagenum : number of current page in a document
431 pagenum : number of page (within a document)
258 pagenum : number of the currently provided page
3302 pagenum : number of the current page in a document (which could be memory)
1195 pagenum : number on a page. but may also be the total number of pages
1719 pagenum : page number
3017 pagenum : page number
3786 pagenum : page number
1094 pagenum : page number attribute (docs)
809 pagenum : page number - current
3731 pagenum : page number for printout/report
1496 pagenum : page number, in document, or in v. memory?
523 pagenum : page number in game (screen number, repeat page number for admins
3418 pagenum : page number, integer
3180 pagenum : page number - local scope variable
2735 pagenum : page number of the current page
2495 pagenum : page number, page number of the help system
3484 pagenum : the current page number of a document
2142 pagenum : the number of a page
3681 pagenum : the number of a page of document
61 pagenum : the number of a page of text (e.g. help text), the number of a page of code
1167 pagenum : the number of the current page we're on.  or the page being processed, e.g. during printing
3538 pagenum : which page is being displayed
1136 physical : ?
3664 physical : as opposed to virtual
2542 physical : flag
316 physical : flag
3173 physical : mechanical ###
223 physical : memory address
1795 physical : near the hardware, physical (not logical) I/O
1308 physical : none
2121 physical : none
3709 physical : physical dimensions of some object
813 physical : something you can hit
3758 physical : vague, exercise, need context
335 physical : virtual interface, network, local
2229 picture : an image file or bitmap
1263 picture : an image of some sorts
951 picture : a picture object
3397 picture : a visual representation or icon
3301 picture : bitmap, graphic
3686 picture : bitmap, image
573 picture : bitmap variable
3317 picture : contains a graphical image of something
2568 picture : diagram
59 picture : file handle
1821 picture : image
3932 picture : image (bitmap etc)
2614 picture : image, graphical array
247 picture : jpeg/BMP/image
1370 picture : none
1750 picture : none
2884 picture : paints a thousand words, graphics, GUI's
2827 picture : photo associated with the rest of the data in this ###
3018 picture : pointer to bitmap
2107 picture : position/handle to a picture
2398 picture : screen image, screen image object
3483 picture : snapshot, system state, something "frozen"
2351 picture : think COBOL/FORTRAN picture 9999.99 - probably wrong
2054 picture : which image to display
2310 play : (1) a method to start the "play" mode (2) [nothing else]
3232 play : 2) player is actively playing the game
230 play : a command to start
1764 play : action, vob[?], method
995 play : a flag indicating if someone wants to play
746 play : a method to start something playing
3431 play : execute a ### or stream of data/###
1558 play : fn name to do something ie "play music"
2113 play : function call? some kind of media?
289 play : function name?  game method? music play method?
2798 play : function that does when some button is pressed
3733 play : function to play a sound
416 play : function to play e.g. video or audio - or perhaps a recorded macro
495 play : fun, function to run something usual is audio based
2770 play : hack - either proof of concept (+) or a quick fix (-)
464 play : indicator something should begin
2125 play : make a noise
1316 play : make sound come out or run a video clip
821 play : method or function
3122 play : most likely a verb, - to cause the task to begin
812 play : musical instrument, indicator of when to "play" something
1780 play : music? sound? video? game?
1358 play : -, name of button to start game
170 play : none
228 play : none
2655 play : none, allowable variation - function to start an operation
3265 play : number.  boolean
783 play : operation or function  none
78 play : output some sound somewhere
2431 play : play an event - such as music/video
16 play : play as opposed to 'dont play', count of games
1071 play : play functionality of media player
1600 play : record, not a computer term
3296 play : run
1639 play : sound, execute a script of action
3848 play : start, an action that will start to do something
2101 play : start doing something
1869 play : start doing something that is ordered: play video, play music, play script
2604 play : start, go, sound - theatre
3703 play : start running eg a video, audio sample
2179 play : start some process eg play some music, replay a recorded sequence of some kind, non-interactive [play game would be highly interactive alternative use]
2371 play : start the game, none
3367 play : start the game - function name
1552 play : temporary variable
3532 play : verb, start play function
2878 poll : descriptors, sockets
933 position : 2D on 3D coordinates.  a triplet that indicates the position
2223 position : absolute position of objects in the game, none
2056 position : a point inside some structure
1980 position : a position, possibly an (x, y) coord, or in some other co-ord system
3273 position : attribute of a row, (x, y) position, ###
1122 position : begin, end
1186 position : coordinates of something
2418 position : coordinates of something
3928 position : current location of an object   current state of game
119 position : current position
2962 position : current position of some entity
645 position : current value of a 'physical' object, ###
2303 position : game''' position, variable/function referring (x, y, z) position
1571 position : GUI related var
1670 position : index in array?
1468 position : index into array/list/etc
3154 position : iterators, comparisons
2557 position : needs context to understand - a value probably
926 position : number or numbers.  some co-ordinate or other position indicator
2307 position : place
2948 position : place
42 position : place in list/file etc
1988 position : place, object representing position of item x
785 position : position in a list, in 2- or 3-D coordinates
3509 position : position in x, y plane, index into a container
2191 position : position of something, coordinates
799 position : probably a coordinate value
1183 position : relative location
1613 position : some kind of co-ordinate, a function that adjusts position
3434 position : some sort of iterator or index or coordinate into a collection or virtual space
3375 position : special representation of x,y coordinates
137 position : the position in a container, on a screen, geographical
2267 position : the position in space of something (cartesian X, Y or polar r, theta?)
449 position : where am I now?
1964 position : where something is, coordinates?
3801 power : arithmetic operation (raising to), control of power supply of a computer
3650 power : exponent
1915 power : exponentiation
322 power : function call?
3488 power : indicates level of power
27 power : indices ie x^n = x . power (n)
3472 power : maths
3218 power : maths as in x to the power y
2667 power : none
3198 power : none
2780 power : physical power
3061 power : physics
823 power : power management, APM, ACPI, magnitude float
3453 power : x^y, raise x to power of y
2336 purge : (1) method to force data to be lost/written. (2) [nothing else]
2819 purge : a function
363 purge : analyse some collection and remove unwanted elements
98 purge : an operation that clears out something
873 purge : an operation that removes existing cache or data
1443 purge : clean
1323 purge : clean out
3748 purge : clean up, destroy, release resources
3239 purge : clean up stuff not needed any more
2297 purge : clean (without trace afterwards)
1747 purge : clear old values
2722 purge : clear out, memory clear up function
2258 purge : clear out unused/dead records, or a flag saying to do this
744 purge : completely erase all data from a container, delete data no longer used
197 purge : delete all, remove from something on a condition
1522 purge : delete this data (backing store)
894 purge : delete unused item
3070 purge : delete unused items
3799 purge : discard all contents of something (a buffer or database)
3343 purge : do a cleanup, none
1712 purge : eliminate useless ###
4 purge : empty, remove, delete. an action that will delete what it's applied to
3759 purge : flag to get rid of something
1730 purge : flag.  whether to purge something
906 purge : flush old data/cached data
3871 purge : flush out all the dead stuff
3807 purge : function call to clear something
1531 purge : function that destroys something
2570 purge : function to clean up something
121 purge : get rid of old objects
292 purge : instruction to clear data, a parameter to ### this
128 purge : list processing (?)
443 purge : none, none
3523 purge : release some internal data
2170 purge : remove, delete or deallocate
3469 purge : remove old, unused items (a la VMS)
1883 purge : remove unused stuff
779 purge : some form of delete everything function, hints at "loosing a reference to" rather than destroying
1592 purge : sounds like a function to purge something
1735 purge : stateful
1829 purge : verb, clear out all of
3269 quick : ?
3389 quick : ?
695 quick : 1) fast 2) a toggle indicating that you want to play the game in a "fast" mode
3426 quick : (1) [what's this!] could be either a function or a value, as a function the class must have two modes of operation.
1488 quick : a flag
2760 quick : a flag indicating about the speed of an algorithm
1404 quick : algorithm, benchmark
3106 quick : algorithm optimized for speed, in a game perhaps some object to make user character faster
1291 quick : a runtime option for performance
3919 quick : a temp variable
619 quick : boolean indicator of either an attribute or preference
2605 quick : bool flag, if some quick flag has been set - an option?
1385 quick : -- don't know!  boolean to indicate a faster, less accurate algorithm is to be used
2343 quick : fast
3651 quick : fast, bodge, hack, option
414 quick : fast function/class
867 quick : fast, inaccurate, living
3284 quick : fast, is quick - attribute of ###
287 quick : fast mode? quick and dirty? (quick hack)
3451 quick : fast, speed enumeration
1618 quick : flag.  boolean indicating whether to do something quickly
2930 quick : flag indicating some op should be performed quickly?
2796 quick : ? (meaningless out of context)
3904 quick : mode for the code - get a quicker answer - or may be use a cache
1737 quick : none
1831 quick : none
2195 quick : none
2611 quick : none
321 quick : none
3406 quick : none
735 quick : none
919 quick : none
2136 quick : none, boolean for 'last' game response or last internet connection
3648 quick : none, flag set it operation completed early
498 quick : nothing special
3644 quick : optimization
441 quick : performance flag?
1261 quick : possibly one of an enumeration ie slow, stopped..., motion
1089 quick : shall the object move quickly?  was the player quick?
747 quick : shortcut for special case, incomplete, abbreviated
1809 quick : slow, quick what? need context
3654 quick : speed option
2514 quick : state, state of an object ### ###
2982 quick : uses cache, does not check real state
3051 registered : (1) a a bool to say, this class has registered with another. (2) [nothing else]
1791 registered : 1) some boolean variable indicating whether something has been added to a list
243 registered : a callback set
254 registered : a flag indicating persistence in a registry
3747 registered : a flag saying that some piece of code (a callback?) has been identified to some other process
438 registered : a flag showing if something has been registered in, say, a table
1864 registered : associated with another type
1259 registered : a string is registered, sometimes a count of items that are registered
1593 registered :  boolean
1726 registered : boolean flag denoting registration or not
1106 registered : boolean flag representing that something has been registered
102 registered : boolean flag, state
3255 registered : boolean flag - whether something has been registered somewhere
769 registered : boolean indicating non-guest user, none
2442 registered : boolean indicator of registration
1813 registered : boolean, is registered object
2372 registered : boolean to indicate registered
3048 registered : boolean type, current object has/has not completed a registration duty
284 registered : boolean variable indicating something has been added to some subsystem, none
2091 registered : bool that answers if something is registered
2080 registered : catalog
263 registered : count of registered things, or a key indicating something has been registered
1036 registered : event handling registration
2694 registered : flag.  boolean indicating some state
3980 registered : flag indicating registration
411 registered : flag indicating whether registration (whatever that is) has occurred
1169 registered : flag - is something registered with the system?
3850 registered : function/class in memory
242 registered : has the player registered in multiplayer game?  is the software registered?
2131 registered : held in a table
1612 registered : id of something that has been registered
3810 registered : in register, become aware that something has happened
3088 registered : known about by another party
2412 registered : known about by the OS
1170 registered : maybe known to the system, known in advance
2183 registered : none, system knows about
439 registered : notified to supplier of software / legally usable, implemented in a register (machine level)  Notification to the system/another object
1601 registered : observer subject   in registration
914 registered : signed on, logged on, ###, windows registry
1007 registered : something which needs to be ...
2410 registered : storage, boolean meaning state of something is now registered
100 registered : this is registered with something else
1533 registered : unregistered, observer
1096 registered : user, user account
578 registered : value is placed into a register
791 reliable : -, ?
2623 reliable : ?
2186 reliable : (1) a bool to show that the state/value of this class is valid/clean. (2) or a get method of (1).
1978 reliable : 1) something to do with hardware? 2) perhaps some indication whether the video can be written to in a fast manner.  if false then no
3338 reliable : a character (person) trait
1543 reliable : a flag indicating something is from a respected source
3229 reliable : a flag indicating that some value is expected to be correct, or a flag indicating that some process (or hardware?) is fault tolerant
1521 reliable : algorithm that is guaranteed to work, but maybe not optimally.  may refer to an imagine object, reliable objects always do what user requests
216 reliable : boolean flag, state
2621 reliable : bool?  hard to know what this could describe
2929 reliable : buzzword
595 reliable : can trust it on [correctness, availability, ...]
1863 reliable : certainly - more than other options
1380 reliable : communication guaranteed, hasn't detected errors, person can be trusted
2402 reliable : configuration option, instead of perhaps fast
2210 reliable : correct, trust worthy
282 reliable : data has been validated
3723 reliable : don't know, an accurate result has been calculated
2368 reliable : enum, state (reliable, unreliable, unknown)
734 reliable : estimate
2059 reliable : flag
3873 reliable : good
1754 reliable : has been dynamically verified
1146 reliable : hint, that something should be reliable (hint to a compiler ###, perhaps?)
373 reliable : internet connection validity, none
1244 reliable : is the network reliable?  is the co-player reliable?
1678 reliable : it works
3738 reliable : known to work well, ###
8 reliable : network connection ###
1498 reliable : none
2392 reliable : none
2728 reliable : none
3063 reliable : none
317 reliable : none
3701 reliable : none
1356 reliable : none, state flag?
456 reliable : refers to network "channel"
3279 reliable : some indication that some info has been checked and can be trusted
1524 reliable : status indicator
1398 reliable : trustworthy, not likely to fail
2462 reliable : well defined, unchanging, probably used as an indicator
2301 reliable : ?, whether the value of an object is definitely valid, or may need to be refreshed
2122 reliable : works correctly or tells you it has failed
2050 right_vol : none
3016 right_vol : none
1594 right_vol : physical volume, right channel speaker volume, value of right hand speaker volume
2176 right_vol : right volume
205 right_vol : stereo sound
3132 routine : ?
1914 routine : a function that does a task
2526 routine : ambiguous, "run-of-the-mill" or "procedure"
775 routine : an operation
1423 routine : boring, piece of code
2914 routine : depends on context - a function, or a state variable
3765 routine : fn pointer
213 routine : function, ordinary
303 routine : function or procedure
1559 routine : function, procedure
632 routine : -, indicates what code to execute next
3259 routine : might identify a normal code path
1733 routine : none
2043 routine : none
2786 routine : none
426 routine : none
765 routine : none
968 routine : not a good name, too unspecific
3022 routine : pointer to a function to perform some operation
1234 routine : procedure, function, code
3298 routine : ptr to function
1343 routine : Uggh!  perhaps 'IsRoutine', boolean attribute
2353 rover : ---
2041 rover : -, -
1228 rover : ?
1505 rover : ?
2340 rover : ?
1760 rover : a ### cord object, or a dog
2668 rover : a dog
3542 rover : a dog?!  maybe an object that represents a robot/turtle?
3631 rover : an entity that roves!  some complex class
2653 rover : car, robotic
2903 rover : could be anything
2919 rover : dog
1469 rover : jeep, hummvee, off-the-road car
2298 rover : needs context to understand
2119 rover : none
236 rover : none
2939 rover : none
3019 rover : none
3160 rover : none
44 rover : none
644 rover : none
657 rover : none
666 rover : none
1871 rover : object.  some structure or data
2175 rover : object that moves around some structure
2745 rover : object that represents something that moves around (eg lunar rover!)
2772 rover : pet dog! metaphor
1649 rover : roving pointer
3849 rover : something that moves around, perhaps by floating
835 rover : something that visits items
584 rover : type of the car in the game, none
2224 rover : woof woof, something which roves
3746 scope : frequency of polling operation
1584 scope : range, spread, span
2457 self : (1) a pseudonym for this, as used in Delphi. (2) could be used as a static to self for singleton.
2274 self : 1) object, myself, me 2) object is referring to self
91 self : a reference or pointer to the current object
1061 self : current object in a method, or depending on context, a reference to a person
1264 self : explicit 'this', a 'object' of an abstract data type referring to its own members
1579 self : identifies an object (usually itself) / smalltalk
2730 self : identity of an object
2744 self : instance, concrete object
486 self : me, current player, "this" class
2482 self : me, object to represent itself
1411 self : me, this, pointer to this objects address  like this
3740 self : myself  first person player  this object
887 self : myself, this, me, identity
1086 self : object
1128 self : object executing method, name of programmer or name of person executing program
2525 self : object pointer or reference, none
1812 self : own object
1480 self : person; object
277 self : pointer to the current object (a la C++ 'this' pointer)
1103 self : point/reference to some object, or maybe some type
1832 self : reference to myself, this
2699 self : reference to object.  probably in context of a member function.  possibly name of script being run
3238 self : reference to object used in method implementation - equivalent to 'this'
1971 self : reference to this instance of class
1991 self : same as this in C++, but in 00 - C?
2936 self : the anonymous structure - maybe the identity of a user?
1444 self : the current object
116 self : the object currently being operated - no mention of language so could be keyword
1553 self : the object, sometimes the function, itself
3993 self : the object that the code belongs to
3983 self : the object the function is operating on
1903 self :  "this"
3204 self : "this", a pointer to an object within the same object
2520 self : this class
2627 self : this, class
2296 self : this object
3092 self : this object
3809 self : this object
2387 self : this object, first-person player
1492 self : this object, internal object, ### id of a date ###
609 self : 'this' pointer, possibly also a ptr to the current function
3571 self : this, represents object
1457 self : this thing (struct, class, entry, ...)
3547 self : whatever is currently executing
1515 sentinal : a marker for efficient algorithms (searches)
2609 sentinal : a "special" "this is the end" value
2665 sentinal : a thread locking object
2820 sentinal : a worker or flag
20 sentinal : guarantee someone to keep an eye on something
1865 sentinal : guard
3841 sentinal : guard
1693 sentinal : index or monitor variable
725 sentinal : misspelled 'sentinel' (idiom for searching)
3579 sentinal : none
605 sentinal : none (don't know the word)
3053 sentinal : palace
3068 sentinal : protect some data from other threads
2132 sentinal : semaphores
3888 sentinal : sentinel, (a use), metaphor, bounds
260 sentinal : threads, lock, singleton
2841 sin_family : a collection of similar "sin"s
1910 sin_family : isn't this socketinter### addresses? ugly name!
3645 sin_family : naughty, group of cosine, tan, etc functions
1389 sin_family : none
1573 sin_family : none
2882 sin_family : none
3847 sin_family : none
862 sin_family : none
1245 sin_family : none, maybe "s in family"
739 sin_family : religious sin, sine? maths
3250 sin_family : sine?
3151 sin_family : socket addresses
664 sin_family : sockets
1992 sin_family : synchronization family
1602 sin_family : TCP/IP something
1878 single : ?
2391 single : ?
1958 single : a singleton object
174 single : a singleton, seems unlikely, no idea
3274 single : bool flag, whether more than one or only one has been selected
3328 single : constant or flag indicating only one thing to be used
41 single : could be to do with precision in floating point or just refer to the "oneness" of an entity
2478 single : double? floating point number? bachelor?
3241 single : flag.  boolean indicating state
1068 single : flag indicating a single or multi-player game
2440 single : indicator of a single entity as against multiple
743 single : low precision, one element of a group
3687 single : -, marital status
2743 single : multi-threads, processors, single user mode
2519 single : needs context to understand
1272 single : none
1461 single : none
1642 single : none
3789 single : none
3790 single : none
952 single : none
1510 single : not married
2350 single : not multiple - something that there is only one of
2748 single : one
1534 single : only one (cpu?), not paired-up
2675 single : only one thing!
3540 single : opposite of multiple
872 single : person status
1542 single :  relates to singleton?
898 single : single mode, none
1148 single : "single player" mode in a game
2504 single : singleton
2753 single : singleton pattern
1566 single : unique object, unmarried   only one player
1394 single : whether there is only one item, whether an operation should be performed only once
2501 slave : master, probably a disk drive
3246 slave : of a master, hierarchy
3159 slave : owned process/data element
1722 slave : process
1366 slave : respond to master
1202 slave : subserviant process?
2888 stopped : (1) a bool to show that the state of this class is stopped. (2) as a get method of the same.
1830 stopped : 1) halt 2) boolean indicating whether game is frozen.  Perhaps player is "dead"
1174 stopped : activity has ceased, access denied
2406 stopped : a flag indicating a process/thread has 'stopped' executing
2713 stopped : a flag indicating state
788 stopped : a flag indicating that a process has stopped
948 stopped : a flag or one state from a family or many
500 stopped : a flag that a "process" has been stopped
3185 stopped : an id of something that has been halted
434 stopped : -, a state where nothing happens
1861 stopped : boolean
2152 stopped : boolean flag denoting state
3879 stopped : boolean flag, state
1143 stopped : bool, has been stopped
1644 stopped : bool or name of a state
472 stopped : control variable is flow of control OS thread??
3996 stopped : dead process
1034 stopped : either a bool or a list of stopped things.  Threads? or whether something stopped or has been stopped/canceled
3745 stopped : event handling, process/thread
3462 stopped : finished - ie stopped midway in process
3595 stopped : finished running, state variable
3610 stopped : flag.  boolean indicating state
79 stopped : flag, boolean value
554 stopped : flag indicating something has finished
3960 stopped : flag indicating that something is finished or halted
1918 stopped : flag, not running
158 stopped : game running indicator, spaceship travel indicator
3541 stopped : halted - but could be restarted (compared with killed -> not restartable)
1782 stopped : halted, ended
1215 stopped : halted state for a task
3521 stopped : has an object stopped (object's property), none
1882 stopped : ### in state
3219 stopped : loop should exit, something (loop, function, app) should exit
3876 stopped : none
474 stopped : none
3010 stopped : opposite to running, maybe state identification of process/thread
1907 stopped : pause, a loop was stopped by a condition which is indicated for further analysis
1320 stopped : prevents something from happening, stopped as in 'corked' eg a bottle
3445 stopped : something is no longer active, could refer to any activity that involves initiating a process
3802 stopped : state
1334 stopped : state value
1565 stopped : status indicator
2811 stopped : task finished, may restart
1495 stopped : whether the object is in the stopped state i.e. not running, not active
409 transformed : (1) a bool to show that the "transformation" has completed. (2) [nothing else]
2740 transformed : 1) cartesian to polar coordinates? 2) boolean indicating some transformation has been done or not
3946 transformed : a boolean flag indicating whether some transformation has been applied
126 transformed : -, a computed value, not a source data
3528 transformed : a flag
1088 transformed : a flag - a transformation has happened
429 transformed : a flag indicating whether or not a data value has been modified - or a modified copy of a value
2046 transformed : a flag that an item has been modified
3613 transformed : ###, after computation
1897 transformed : an id of something that has been transformed - changed from one state or identity to another
3170 transformed : boolean
3552 transformed : boolean to indicate a changed state
3216 transformed : bool, has been transformed
3969 transformed : changed in some way
3044 transformed : changed, matrix
2909 transformed : changed, state variable for metamorphosis
1137 transformed : change, state of x has changed
1383 transformed : converted from one form to another
2785 transformed : either a flag, or a data array after some processing, e.g. input data -> transformed
2901 transformed : flag. boolean saying whether something has been xformed, or maybe a transformed version of something
1976 transformed : flag indicating if a transformation has occurred or the results of the transformation
3730 transformed : flag indicating transformation already done
1548 transformed : flag to indicate coordinates (or something) have been transformed
267 transformed : graphic object
1793 transformed : has something changed? (boolean attribute), potentially reference to something that has been changed eg ### original, transformed
3951 transformed : indicator of game stage, none
1927 transformed : modified
2014 transformed : modified by some rules
1694 transformed : none
2983 transformed : none
1640 transformed : none, the result of the (some) operation
3897 transformed : object at a state after an operation
2230 transformed : reference to an object that has been altered in some way from the original
2985 transformed : result of an operation
2751 transformed : something changed
50 transformed : status indicator
3073 transformed : temporary, value derived from another
3190 transformed : the result of a transformation of something
369 transformed : the value has undergone something, result of std:: transform?
1934 transformed : transformed what? need context
1597 transformed : variable is result of transformation, which transformation??
939 transformed : was the player become some creature?  none
3857 transformed : whether the object has had a transformation applied to it
2194 translation : (1) method to request this operation. (2) [nothing else]
3565 translation : an object representing some altered or transformed thing
2842 translation : an operation that translates something
892 translation : a positional offset - some text in an alternative (natural) language)
2980 translation : change position, move x, y
2068 translation : code, byte code, language compilation
3171 translation : conversion of something - something in a different form
701 translation : data.  translated version of some data
2325 translation : derived from something else
658 translation : different language, vector/matrix translation
1502 translation : flag
1497 translation : foreign language, a string in a foreign language
2886 translation : geometrical movement, representation in a different language
1252 translation : hold a translation of string into another language
3256 translation : language to be used, sign of movement of players
2549 translation : matrix translation
2696 translation : movement or language translation
1240 translation : natural language, addresses
2084 translation : natural language translation of original text, language to symbolic representation
1606 translation : none
2168 translation : none
2709 translation : none
436 translation : none
3148 translation : none, object class performs some movement
3905 translation : none, perhaps i18n?
687 translation : none - possible flag indicating whether some conversion should occur
935 translation : offset, difference between two points
1367 translation : output of a parser? localization library?
2373 translation : positional offset? language translation value? hard to say out of context
375 translation : referring to something that has been translated
1450 translation : result of some form of translation
678 translation : result of some operation
1504 translation : result of translating
3408 translation : some change in coordinates
2831 translation : something in another language
2942 translation : speech, function to move/change an object position
2355 translation : transformed from one form to another according to some rules
2793 translation : translated text, none
3957 translation : type of transformation or eg English to French, x -> y
2456 translation : very high level

